Post by thelegoroleplayer on May 2, 2017 16:24:34 GMT -6
A peculiar, constant bolt of lightning that never left its post since Mata Nui created the region finally dies off. Due to the huge amount of power and magnetic dangers this blinding, wild strand of electricity was causing, none tried to see what it was striking. But now it is gone and in its stead reveals a sight that for the few that recognize it as a place of challenge that they overcame. For others, well, they are still stuck there or barely made it out live, a place to fill them with fear. The tower rising out of the ground is an odd structure indeed, having an entrance where a tower should not as well as seeming to be more of the final stretches of a temple spire than a true tower. And for those that remember, this is very much the truth. For just behind the surface lies a massive temple buried by unknown means. Six stories tall, only the first five of the six floors contain three mysterious doors leading into large and ever changing rooms to test those that enter.
Should one be brave or foolish enough to try and enter the tower, they will find themselves teleported at the bottom of this temple. There is an ancient map showing the challenges they might come across; Rahi, Knowing Your Opponent, Elemental Powers, Battle Strategy, Hazardous Environments, ?, and finally Duel. Survive and surpass each challenge and you may just make it out alive to tell the tale or come back with greater power.
A beam of light streaking imperceptibly through the region slows to a stop above the tower. It stays there for a few minutes and zags back the way it came.
The beam of light returns to deposit two toa of psionics. One is far older, evident in the structure of her mechanical parts and armor. They examine the tower, and search for any minds that may be present.
The beam of light returns to deposit two toa of psionics. One is far older, evident in the structure of her mechanical parts and armor. They examine the tower, and search for any minds that may be present.
They find that their powers are blocked from scanning the Tower. If they touch the entrance, they are teleported to the bottom of the temple.
The beam of light returns to deposit two toa of psionics. One is far older, evident in the structure of her mechanical parts and armor. They examine the tower, and search for any minds that may be present.
They find that their powers are blocked from scanning the Tower. If they touch the entrance, they are teleported to the bottom of the temple.
One does touch the entrance, and the other mentally messages NA before doing the same.
They find that their powers are blocked from scanning the Tower. If they touch the entrance, they are teleported to the bottom of the temple.
One does touch the entrance, and the other mentally messages NA before doing the same.
They find that they are separated, but both start at the bottom and with three doors each. For the first, the doors read "Rahi" "Elemental Powers" and "Rahi." For the second, "Knowing your Opponent" "Rahi" and "Hazardous Environments."
One does touch the entrance, and the other mentally messages NA before doing the same.
They find that they are separated, but both start at the bottom and with three doors each. For the first, the doors read "Rahi" "Elemental Powers" and "Rahi." For the second, "Knowing your Opponent" "Rahi" and "Hazardous Environments."
Ceriah pauses, shrugs, and picks the rahi door.
Cekara swaps to her mask of psychometry and picks 'knowing your opponent'.
They find that they are separated, but both start at the bottom and with three doors each. For the first, the doors read "Rahi" "Elemental Powers" and "Rahi." For the second, "Knowing your Opponent" "Rahi" and "Hazardous Environments."
Ceriah pauses, shrugs, and picks the rahi door.
Cekara swaps to her mask of psychometry and picks 'knowing your opponent'.
Ceriah finds herself with a sleeping Ash Bear in the room.
Cekara finds herself finds the Bahrag as the door locks behind her. They send a wave of Acid at her.