Post by thelegoroleplayer on May 17, 2018 10:34:17 GMT -6
Matoran Universe:
Major Factions:
The Toa Alliance: Toa gathered from all over the universe, the Toa Alliance is one massive team of Toa and organization. As heroes of the Matoran, they founded their organization on the Three Virtues, the Toa Code, and the sworn protection of the Matoran from all threats, especially those of the Makuta. However, what rules of the Toa Code to follow have been in constant debate since the Alliance's creation and even some of the more sacred rules have been considered for abolishing.
The Alliance main headquarters is the shining Tower of Toa, located south of Artakha. This is the only island the Toa control themselves, but have many other islands under their protection. Primarily that of Metru Nui, which has a team constantly stationed there to deal with any threats that come. Le-Metru contains a secondary base for the Toa, having a smaller Tower of Toa located in the city. The Great Temple in Ga-Metru also acts as a minor base for the Toa, but is primarily used as an armory, contemplation, and training. All six Metru have a teleportation station for the Toa at the the primary Tower to swiftly arrive and handle dangers should any come. For Le and Ga-Metru, these are located in the Tower of Toa and Great Temple respectfully, but the other Metru have them located in unspecified areas. There is also a one way teleporter near the entrance of the Maze of Shadows.
The only other locations with teleporters is one on the Northern Continent, one on the Southern Continent, one in the Order Outpost, and one on an island north of Odina. These teleporters are hidden so that the Dark Hunters and Makuta won't find them. Due there only being one teleporter on each of the larger islands, it can take the Toa quite some time to travel or hear word of Matoran in danger in those areas. In order to get to most other locations, Toa require the use of Toa Canisters or whatever vehicles they may own.
Being Toa, they are organized into smaller teams to make missions more manageable. Each team is given one section of the universe that they are to protect, but can be called upon to help in other areas as needed. Teams tend to get no smaller than three, and are typically composed of six, but can be made smaller and larger as needed. Preexisting teams that join the Alliance typically remain as that team, but might be rearranged depending on the mission. The Toa and teams are not required to stay at the Tower and can stay out in the field or with the Matoran, but reporting back every so often is required.
Members:
Leader: Turaga Xagakia (Ajtazt/TheLegoRoleplayer)
Deputy: Unknown
Metru Nui Team:
Unknown Leader
Unknown Members
Stelt and Xia Team: Unknown
Northern Continent Team: Unknown
Southern Continent and Islands Team:
Unknown leader
Toa Aschen
Toa Kihndial -- Scout, First Responder
Toa Vanludge
Other Islands Team: Unknown
Support/Reserves:
Toa Elaguh
Toa Spolug
Toa Glacies
Toa Yonegaro
The Viruni Strike Squad:
Toa Wumax - Toa Team Leader
Toa Termagon - Deputy
Toa Elacor - Scout/Marksman
Toa Oryxus - Security Expert
Toa Bandal - Tech Expert
Toa Echym - Communications Expert
Spriz - Squad Leader
Rudin - Repairman
Weldvo - Weapon Smith
Bovire - Coordinator
Allied:
Blisstil
Plyeron
Tredixs -- Under watch
Assistants/Helpers: Various Matoran and other employed beings.
"Jumper"
Allies:
Order of Mata Nui
Toa who haven't joined, but protect the Matoran
Matoran
Vahki
Enemies:
Brotherhood of Makuta
Dark Hunters
Hahtanna
Anyone who wishes to harm the Matoran
The Brotherhood of Makuta: The Brotherhood is a large and powerful organization, created long ago by Mata Nui to fill the universe with Rahi and other creations to help the Matoran. When things got out of hand, they would do what the Toa would not and could not do having armies of various creatures and beings. These actions have either made the Matoran fear them, disgusted, or just plainly not acknowledge them altogether. They made many different attempts to get their rightful praise and credit from the Matoran, but to no avail. In their jealousy and ambition, they have caused havoc throughout the universe and caused the Great Spirit himself to fall. Without a way to rise the robot, they set out to conquer the universe the old fashioned way, with thousands of troops and Rahi.
The primary headquarters for the Brotherhood is Destral, their teleporting island fortress. Though each Makuta had a territory of their own to watch over, most have either lost their fortresses on those islands or never bothered to hold the island at all. Metru Nui, despite being the first island the Makuta would watch over, is one of the many islands they currently don't have a hold over. Instead, they control the massive cave system known as the Maze of Shadows, which sits at the primary boarder and all around the dome. The island of Visorak is currently the only other named island they control aside from Destral. Any other smaller islands they control will be added later.
The Brotherhood, unless edited later with better information, is more like a loose coalition between all the Makuta. While they have a primary leader, their command structure is nearly nonexistent and they tend to betray each other. Armies of Rahi and other troops under one Makuta might very well be taken and used by a different one without warning. Despite this, it is still far more stable and functional than others like Stelt or Xia.
Members:
Leader: Mirox (Keplers)
Second-in-command: Unknown
Makuta:
Aylith -- Chief Scientist
Corion -- Mute Professor
Edna -- Psychotic Assassin
Equinox -- Life Form Specialist, Scientist
Garadur -- TBA
Harax -- TBA
Inharax -- Conqueror, Strategist
Inkhur -- Schemer
Mixion -- Fusion Specialist, Scientist
Negulax -- Hero/Toa Researcher, Scientist
Sombril -- TBA
Woelorn -- "Peace Keeper," Warrior
Zuvahl -- Infiltrator, Manipulator
Named Servants:
Cahtapier -- Mirok's pawn
Khronstor -- Makuta Chronicler
Kraal'ta -- Spy
Nokeama -- Queen of Wasps, Lieutenant
Ra-Nui -- The False Spirit
Sixartak -- Toa Killer
Tonu -- Hagah
Venivvy -- Queen of the Burning Demons
Zabernizm -- Lord of Rahi, Lieutenant
Allies:
Dark Hunters
Enemies:
The Toa Alliance
Other Toa
Order of Mata Nui
Kaatonga and her force
Eric, Xaia, and other Matoran
Many others
The Dark Hunters: A group with the organization of the Toa and the might of the Brotherhood, the Dark Hunters are a powerful band of mercenaries and bounty hunters. Criminals, enforcers, murders, monsters; as long as one can past the tests and willing to do anything no matter the cost for a great reward, then they are welcomed into this place. While they specialize in theft and assassination, the Dark Hunters are willing to do anything for the right price. They have had a long standing relationship with the Brotherhood, gaining access to experiments, powers, and advance weaponry in exchange for their services.
The headquarters for the Dark Hunters is Odina, a treacherous island with their massive fortress built into it. This island used to be a hidden location, but the Order of Mata Nui has since revealed its location to the universe. Despite this, not many have come to challenge the Dark Hunters. As it stands, this is the only location the Dark Hunters control, but they might go out and establish some fortresses.
Led by a single person, the Dark Hunters are said to be very rigorous in their organization structure. How this structure functions is mostly unknown side from who leads. The hunters tend to come in pairs or larger groups, but it isn't unusual for singular members to be out on missions.
Members:
Leader: "Nexus" (Omega_Tahu)
Agents:
"Absent"
"A.I."
"Air Slasher"
"All-Star"
"Annalist"
"Bitter Cold"
"Birdkeeper"
"Bothrok-Koaal"
"Chroma Key"
"Consumer"
Dedra
"Default"
"Depleted"
"Dirge"
"Disarm"
"Dramatic"
"Escort"
"Ersatz"
"Firewall"
"Ghoul"
"Hatred"
"Herald"
"Hints"
"Ignominious"
"Lawbreaker"
"Lost"
"Maelstrom"
"Mask Maker"
"Name Rater"
"Native"
"Player"
"Primitive"
"NPC"
"Recharge"
"Revamp"
"Reverie"
"Sculptress"
"See No Evil"
"Shredder"
"Silhouette"
"Special"
"Stuntman"
"The Desecrated One"
"The Mechanic"
"Toll"
"Triad"
"Undertaker"
"Unknown"
"Victim"
"Weapon"
"Wishing Well"
Servants:
"Claw"
"Doodler"
"Flame"
"Hammer"
"Hook"
"Katana"
"Pick"
Allied Customers:
Brotherhood of Makuta
Enemies:
The Toa Alliance
Other Toa
Order of Mata Nui
Various others
The Order of Mata Nui: An organization formed and operates in secrecy, it pursues justice and the will of Mata Nui. Their goal is to keep the universe in balance and running as it should, working behind the scenes. As the Makuta caused more havoc, it became more difficult to keep themselves hidden from the universe. Eventually they were discovered, or rather, partially discovered and semi-revealed themselves to the universe. Most everyone now knows that there is a group of beings who follow the Great Spirit and him alone, but the extent of what they do and who they are is still hidden away. Their vast numbers, experiments and technology, their fair share of mistakes, all hidden.
The headquarters for the Order is on Daxia, home to a unique and dangerous rainforest. The island remains hidden, though the other factions suspect it exists. The only other island the Order controls is one south of Odina and north of Nynrah, home of the Order Outpost. As far as anyone else knows, this is the Order's headquarters and were most of the Order agents will be.
The Order had a great number of different beings as their members, many being former Hand of Artakha. Its command structure is fairly organized.
Members:
Leader: TBA (Ajtazt/TheLegoRoleplayer)
Second-in-command: Unknown
Agents:
Scadion -- Commander, public leader of the Order and Order Outpost
Schizox
Ckesador -- Captain
Cnusor
Cozren
Cylier
Dgere
Ghitael
Iscron
Mairorge
Specdral
Sluph -- Commander
Vyvy
Servants:
Entrupia
Kaatonga
Kesive
Pstech
Allies:
The Toa Alliance
Matoran
Enemies:
Brotherhood of Makuta
Dark Hunters
Others
Minor Factions:
Matoran: Of the smaller factions, Matoran are the largest and most important ones. While they usually have deep faith in the Great Spirit and Three Virtues, this is not always the case and some have gone quite villainous. Similarly, while they usually wait for Toa or other defenders to help them, they themselves aren't helpless and can form an effective military.
The Matoran have no primary headquarters as they live throughout the universe and are members of various other organizations. Metru Nui remains as the island with the largest population of Matoran though. Unless for military purposes, Matoran aren't usually structured by rank and tend to follow Turaga if they have a leader.
Members:
Metru Nui:
Leader: Unknown
Adican -- Le-Metru, Paint Striker Gang
Anrobroid -- Onu-Metru, Criminal
Amra -- Po-Metru, Carver - Under Watch
Akrint -- Ko-Metru, Scholar - Philosopher Poet
Belus -- Le-Metru, Paint Striker Gang
Darren -- Ta-Metru, Guard
Disliar -- Entertainment District, Entertainer/Criminal
Exats -- Ta-Metru, Protodermis Farmer
Gapen -- Po-Metru, Trader
Gatora -- TBA
Khiko -- Entertainment District, Singer/Auctioneer
Pyrehka -- Ko-Metru, Scholar
Qaef -- Le-Metru, Bounty Hunter/Lawenforcer
Raskic -- Entertainment District, Musician/Acoustics Engineer
Rhupt -- Ta-Metru, Mask Maker and Salesman
Shard -- TBA
Stirron -- Entertainment District, Inventor/Engineer
Tiock -- Po-Metru, Clockwork Engineer
Tyirld -- Ga-Metru, Student
Voya Nui:
Leader:
Garema
Northern Continent:
Leader: Unknown
Southern Continent:
Leader: Unknown
Nynrah:
Leader: Unknown
Southern Islands:
Leaders: Unknown
Wandering:
Doxthu
Eric
Farzzon
Hamaru
Jinvu -- Mercenary
Xaia
Allies:
Varies
Chaytong
Enemies:
Varies
Other Toa: These are Toa who are not part of the Toa Alliance or any larger faction in particular. They're loners, small teams, or regular sized teams out protecting the Matoran, getting revenge by killing Makuta, or have become villains themselves and harm the Matoran. As such they have no primary headquarters or organizational ranks.
Members:
Teams:
Toa Valmai:
Toa Bledis -- Leader
Toa Destau -- Deputy
Toa Pevil
Toa Valodak
Toa Vazas
Individuals:
Borom
Hahtanna
Hyrshi
Paxtia
Rachara
Xia: Outside of the primary factions, Xia is the one with the most influence and power. A weapons manufacturer constantly inventing new technology, most come to them for all kinds of gear. They were primarily focused on making profits, but the current goal of the faction is unknown currently. Unlike Xia of canon that was ruled by a Matriarchy, the female Vortixx in this reality had been overthrown by the males quite some time ago. While females tend to still hold great power, it's not as unbalanced as it once was and males have been ruling.
Members:
Leader:
Residents:
Sononi
Tritone
Tycikia
Allies:
Unknown
Enemies:
Unknown
Stelt: Unlike Xia, which is mostly united under one rule, Stelt is split up into a bunch of smaller factions. Each clan leader or resident trying to climb up the ladder and control all of Stelt, but none have so far. As such, they don't have allies or enemies in the traditional sense.
Members:
Clan Leaders:
Ingoha
Lehderon
Quissedd
Skezzward -- Captain!
Residents:
Baldar
Grylax
Gyundix -- "Guardian of Stelt"
Rakpazis
Wevark
Skakdi/Zakaz: Much like Stelt, the island of Zakaz is a war-torn state with many various smaller factions vying for control. Some have managed to escape the island and could have formed their own group, but there are no known ones to have done so at this time.
Members:
Graetik
Haxzan
Jasttan
Rowtiest
Tahwok
Uronak
Yarkcun
Takea Mahri: Originally the leaders of the Matoran during the Matoran Civil War, these warlords managed to survive the destruction of the Pit and mutated into horrific monsters. Either always mad or driven mad from their mutations, the old little warlords managed to escape the Pit and reenter the rest of the Matoran Universe. They have become known as the Takea Mahri, Kings of the Oceans, or pirates as they are more commonly referred to in the north. Primarily operating in the Southern Islands, each has created their own fleet of ships and crew, mostly conquering the island chains. Because of this, many of the alien species down there have been moving into the northern regions. The pirates themselves have been slowly moving north, attacking Stelt, Xian, Dark Hunter, and Brotherhood shipments. Eventually they may rise up powerful enough to fully expand their conquest for the rest of the universe.
Members:
Leaders: Cham
Drahss
Heezowt
Kotero
Mluark
Xtoush
Crew:
Listroh
Allies:
Unknown
Enemies:
Brotherhood of Makuta
Dark Hunters
Order of Mata Nui
Others
The Destined Resurrected: The Destined Resurrected is a cult either intentionally or unintentionally created by the Energized Protodermis Entity. In truth, the real origin of the cult is unknown, only the rhetoric of the cultist have ever been heard as to explanation. That being of the Energized Protodermis Entity having created them to spread his truth of destined death and resurrection. They are a religious militaristic organization whose members believe they were destined to become their current forms, their old selves having died and their new true selves having been brought to life. As such, their goal is to have everyone transform, or die, by Energized Protodermis whether the beings are willing or not. They're based primarily in the Southern Islands, though in the most northern sections of that island chain. They are slowly spreading to the north and south, though like everyone in this area they are having trouble with the Takea Mahri.
Members:
Leader: Tāiahua
Patriarchs:
Autuke - Ocean
Koturengahi - Sky
Unknown - Land
Unknown - Other types TBA
Followers:
Mawthoru - Warrior Monk
Riuākau - Archbishop of Transportation
Allies:
Unknown
Enemies:
None, for all shall be enlightened.
Kaatonga's Force: An unnamed band of warriors and other beings, this group is led by Kaatonga for the sole purpose of wiping out the Visorak. Though in recent years, the group has expanded into eliminating all evil, especially that of the Brotherhood and Dark Hunters. They tend to rescue Dark Hunters who were tricked or forced to join. Only a few members are considered to be servants of the Order of Mata Nui.
Members:
Leader: Kaatonga
Second-in-command: Agegis
Actsiom
Fyrokz
Wanebb
Allies:
Order of Mata Nui
Enemies:
Visorak
Brotherhood of Makuta
Dark Hunters
Other evildoers
The Red Island: Home of the Kestora and the revived dead. Kestora primarily control the island.
Members:
Leader: Unknown
Ierkk -- Kestora
Unknown others
Allies:
None
Enemies:
None
The Pit: Filled with escaped criminals and monsters, these mutated bunch have likely split off into individual "factions" or can joined together for some group. They don't always stay in the flooded old prison however as some have gone further up, claiming those waters and possibly the Three Finger Islands. If the seas and creatures weren't bad enough, these guys are likely what will end the revived dead trying to escape the Red Island.
Members:
Unknown
Bara Magna:
Major Factions:
Fire Tribe/Vulcanus: The Fire Tribe is the second largest tribe on all of Bara Magna, with only the Skrall being able to complete in size. They are known for their skill in repairing weapons and equipment, as well as focusing protection and welfare of their people over gaining resources. They live in Vulcanus and have no other territory on Bara Magna aside from that village.
Members:
Leader: Unknown
Glatorian:
Unknown Prime Glatorian
Unknown Second Glatorian
Other unknown Glatorian
Agori:
Lankinus -- Shield Bearer
Allies:
None
Enemies:
Skrall
Bone Hunters
Rock Tribe
Water Tribe/Tajun: The Water Tribe has the easiest access to good drinking water, making it their most valuable resource. In fact, it is their only resource as they have nothing else to offer. As such they have to batter and trade for everything from the other tribes. This has made them quite good at negotiating and hold trades, and a frequent target of the Bone Hunters.
Members:
Leader: Unknown
Glatorian:
Unknown Prime Glatorian
Unknown Second Glatorian
Other unknown Glatorian
Agori:
Unknown
Allies:
None
Enemies:
Skrall
Rock Tribe
Bone Hunters
Ice Tribe/Iconox: The Ice Tribe have access to Exsidian, a precious metal, and are a mining tribe as a result. As this is their primary resource, they have great bargaining power, making them very social and excellent traders. They are also known for being good Glatorian trainers.
Members:
Leader: Unknown
Glatorian:
Unknown Prime Glatorian
Unknown Second Glatorian
Other unknown Glatorian
Agori:
Unknown
Allies:
None
Enemies:
Skrall
Rock Tribe
Bone Hunters
Jungle Tribe/Tesara: The Jungle Tribe once had a split population, those who were against joining the Core War and those who wanted to join. After the shattering, the two sides slowly came back together and eventually the tribe became known for their healing abilities. They are also known for being good treasure hunters and historians.
Members:
Leader: Unknown
Glatorian:
Unknown -- Prime Glatorian
Unknown Second Glatorian
Forian -- Arena Pilot, Caravan Protector
Agori:
Unknown
Allies:
None
Enemies:
Skrall
Bone Hunters
Rock Tribe
The Skrall Empire: The Skrall is one of the largest tribes on Bara Magna and holds the most territory, controlling the Black Spike Mountains and the Skrall River. They barter and trade for nothing; if they don't already have it, then they take it. They ultimately seek the conquer what's left of the planet, but enemies such as the Baterra get in the way of that plan. Still, they are the most skill fighters in the arenas and have won every fight.
Members:
Leader(s): Regulus (Keplers) and Bayor (Glace)
Warriors:
Petram
Agori:
Unknown
Allies:
None
Enemies:
Fire Tribe
Water Tribe
Ice Tribe
Jungle Tribe
Baterra
Faith of the Titian: A younger group, it is led by the Grey Priest who claims of some giant metal savior that will come when all the tribes are united. This cult has various tribe members as followers, but is currently based out in Tesara.
Members:
Leader: Mystus Caedian
Unknown others
Allies:
Unknown
Enemies:
Unknown
Minor Factions:
Bone Hunters: A nomadic tribe of terror, these distant relatives of the Rock Tribe Agori travel around Bara Magna in various sized packs, attacking caravans and raiding villages for resources. Anyone that isn't killed in their path are captured and sold as slaves to the Skrall. The only territory they hold is a small fort they occasionally use. Organization is minimal, with a commander chosen whenever required to head missions.
Members:
Commanders:
Bresund -- Glatorian relative
Unknown others
Agori:
Unknown
Allies:
None
Enemies:
Pretty much everyone
Sand Tribe: The Sand Tribe has devolved into beasts, eating Thornaxx soup and roaming the desert. They are a threat to everyone, but not enemies of anyone. There might be one or two left with their mind in tact, but it is unlikely here on Bara Magna.
Members:
Unknown
Iron Tribe: Having most of their members wiped out by the Dream Plague, the few remaining members of the Iron Tribe are considered enemies of all factions and to be killed on sight.
Members:
Unknown
Sisters of the Skrall: The females of the Skrall race, living out on their own after the males kicked them out. They have telepathic powers and search for the one who gave them this power.
Members:
Leader: Unknown
Rogues/Loners: Sometimes you're with no-one, left everyone else, or were banished out into the wastelands for something you did. These fellows have no allegiance to anyone and will just do what they want.
Members:
Feand
Kahagah
Iron Soldier
Major Factions:
The Toa Alliance: Toa gathered from all over the universe, the Toa Alliance is one massive team of Toa and organization. As heroes of the Matoran, they founded their organization on the Three Virtues, the Toa Code, and the sworn protection of the Matoran from all threats, especially those of the Makuta. However, what rules of the Toa Code to follow have been in constant debate since the Alliance's creation and even some of the more sacred rules have been considered for abolishing.
The Alliance main headquarters is the shining Tower of Toa, located south of Artakha. This is the only island the Toa control themselves, but have many other islands under their protection. Primarily that of Metru Nui, which has a team constantly stationed there to deal with any threats that come. Le-Metru contains a secondary base for the Toa, having a smaller Tower of Toa located in the city. The Great Temple in Ga-Metru also acts as a minor base for the Toa, but is primarily used as an armory, contemplation, and training. All six Metru have a teleportation station for the Toa at the the primary Tower to swiftly arrive and handle dangers should any come. For Le and Ga-Metru, these are located in the Tower of Toa and Great Temple respectfully, but the other Metru have them located in unspecified areas. There is also a one way teleporter near the entrance of the Maze of Shadows.
The only other locations with teleporters is one on the Northern Continent, one on the Southern Continent, one in the Order Outpost, and one on an island north of Odina. These teleporters are hidden so that the Dark Hunters and Makuta won't find them. Due there only being one teleporter on each of the larger islands, it can take the Toa quite some time to travel or hear word of Matoran in danger in those areas. In order to get to most other locations, Toa require the use of Toa Canisters or whatever vehicles they may own.
Being Toa, they are organized into smaller teams to make missions more manageable. Each team is given one section of the universe that they are to protect, but can be called upon to help in other areas as needed. Teams tend to get no smaller than three, and are typically composed of six, but can be made smaller and larger as needed. Preexisting teams that join the Alliance typically remain as that team, but might be rearranged depending on the mission. The Toa and teams are not required to stay at the Tower and can stay out in the field or with the Matoran, but reporting back every so often is required.
Members:
Leader: Turaga Xagakia (Ajtazt/TheLegoRoleplayer)
Deputy: Unknown
Metru Nui Team:
Unknown Leader
Unknown Members
Stelt and Xia Team: Unknown
Northern Continent Team: Unknown
Southern Continent and Islands Team:
Unknown leader
Toa Aschen
Toa Kihndial -- Scout, First Responder
Toa Vanludge
Other Islands Team: Unknown
Support/Reserves:
Toa Elaguh
Toa Spolug
Toa Glacies
Toa Yonegaro
The Viruni Strike Squad:
Toa Wumax - Toa Team Leader
Toa Termagon - Deputy
Toa Elacor - Scout/Marksman
Toa Oryxus - Security Expert
Toa Bandal - Tech Expert
Toa Echym - Communications Expert
Spriz - Squad Leader
Rudin - Repairman
Weldvo - Weapon Smith
Bovire - Coordinator
Allied:
Blisstil
Plyeron
Tredixs -- Under watch
Assistants/Helpers: Various Matoran and other employed beings.
"Jumper"
Allies:
Order of Mata Nui
Toa who haven't joined, but protect the Matoran
Matoran
Vahki
Enemies:
Brotherhood of Makuta
Dark Hunters
Hahtanna
Anyone who wishes to harm the Matoran
The Brotherhood of Makuta: The Brotherhood is a large and powerful organization, created long ago by Mata Nui to fill the universe with Rahi and other creations to help the Matoran. When things got out of hand, they would do what the Toa would not and could not do having armies of various creatures and beings. These actions have either made the Matoran fear them, disgusted, or just plainly not acknowledge them altogether. They made many different attempts to get their rightful praise and credit from the Matoran, but to no avail. In their jealousy and ambition, they have caused havoc throughout the universe and caused the Great Spirit himself to fall. Without a way to rise the robot, they set out to conquer the universe the old fashioned way, with thousands of troops and Rahi.
The primary headquarters for the Brotherhood is Destral, their teleporting island fortress. Though each Makuta had a territory of their own to watch over, most have either lost their fortresses on those islands or never bothered to hold the island at all. Metru Nui, despite being the first island the Makuta would watch over, is one of the many islands they currently don't have a hold over. Instead, they control the massive cave system known as the Maze of Shadows, which sits at the primary boarder and all around the dome. The island of Visorak is currently the only other named island they control aside from Destral. Any other smaller islands they control will be added later.
The Brotherhood, unless edited later with better information, is more like a loose coalition between all the Makuta. While they have a primary leader, their command structure is nearly nonexistent and they tend to betray each other. Armies of Rahi and other troops under one Makuta might very well be taken and used by a different one without warning. Despite this, it is still far more stable and functional than others like Stelt or Xia.
Members:
Leader: Mirox (Keplers)
Second-in-command: Unknown
Makuta:
Aylith -- Chief Scientist
Corion -- Mute Professor
Edna -- Psychotic Assassin
Equinox -- Life Form Specialist, Scientist
Garadur -- TBA
Harax -- TBA
Inharax -- Conqueror, Strategist
Inkhur -- Schemer
Mixion -- Fusion Specialist, Scientist
Negulax -- Hero/Toa Researcher, Scientist
Sombril -- TBA
Woelorn -- "Peace Keeper," Warrior
Zuvahl -- Infiltrator, Manipulator
Named Servants:
Cahtapier -- Mirok's pawn
Khronstor -- Makuta Chronicler
Kraal'ta -- Spy
Nokeama -- Queen of Wasps, Lieutenant
Ra-Nui -- The False Spirit
Sixartak -- Toa Killer
Tonu -- Hagah
Venivvy -- Queen of the Burning Demons
Zabernizm -- Lord of Rahi, Lieutenant
Allies:
Dark Hunters
Enemies:
The Toa Alliance
Other Toa
Order of Mata Nui
Kaatonga and her force
Eric, Xaia, and other Matoran
Many others
The Dark Hunters: A group with the organization of the Toa and the might of the Brotherhood, the Dark Hunters are a powerful band of mercenaries and bounty hunters. Criminals, enforcers, murders, monsters; as long as one can past the tests and willing to do anything no matter the cost for a great reward, then they are welcomed into this place. While they specialize in theft and assassination, the Dark Hunters are willing to do anything for the right price. They have had a long standing relationship with the Brotherhood, gaining access to experiments, powers, and advance weaponry in exchange for their services.
The headquarters for the Dark Hunters is Odina, a treacherous island with their massive fortress built into it. This island used to be a hidden location, but the Order of Mata Nui has since revealed its location to the universe. Despite this, not many have come to challenge the Dark Hunters. As it stands, this is the only location the Dark Hunters control, but they might go out and establish some fortresses.
Led by a single person, the Dark Hunters are said to be very rigorous in their organization structure. How this structure functions is mostly unknown side from who leads. The hunters tend to come in pairs or larger groups, but it isn't unusual for singular members to be out on missions.
Members:
Leader: "Nexus" (Omega_Tahu)
Agents:
"Absent"
"A.I."
"Air Slasher"
"All-Star"
"Annalist"
"Bitter Cold"
"Birdkeeper"
"Bothrok-Koaal"
"Chroma Key"
"Consumer"
Dedra
"Default"
"Depleted"
"Dirge"
"Disarm"
"Dramatic"
"Escort"
"Ersatz"
"Firewall"
"Ghoul"
"Hatred"
"Herald"
"Hints"
"Ignominious"
"Lawbreaker"
"Lost"
"Maelstrom"
"Mask Maker"
"Name Rater"
"Native"
"Player"
"Primitive"
"NPC"
"Recharge"
"Revamp"
"Reverie"
"Sculptress"
"See No Evil"
"Shredder"
"Silhouette"
"Special"
"Stuntman"
"The Desecrated One"
"The Mechanic"
"Toll"
"Triad"
"Undertaker"
"Unknown"
"Victim"
"Weapon"
"Wishing Well"
Servants:
"Claw"
"Doodler"
"Flame"
"Hammer"
"Hook"
"Katana"
"Pick"
Allied Customers:
Brotherhood of Makuta
Enemies:
The Toa Alliance
Other Toa
Order of Mata Nui
Various others
The Order of Mata Nui: An organization formed and operates in secrecy, it pursues justice and the will of Mata Nui. Their goal is to keep the universe in balance and running as it should, working behind the scenes. As the Makuta caused more havoc, it became more difficult to keep themselves hidden from the universe. Eventually they were discovered, or rather, partially discovered and semi-revealed themselves to the universe. Most everyone now knows that there is a group of beings who follow the Great Spirit and him alone, but the extent of what they do and who they are is still hidden away. Their vast numbers, experiments and technology, their fair share of mistakes, all hidden.
The headquarters for the Order is on Daxia, home to a unique and dangerous rainforest. The island remains hidden, though the other factions suspect it exists. The only other island the Order controls is one south of Odina and north of Nynrah, home of the Order Outpost. As far as anyone else knows, this is the Order's headquarters and were most of the Order agents will be.
The Order had a great number of different beings as their members, many being former Hand of Artakha. Its command structure is fairly organized.
Members:
Leader: TBA (Ajtazt/TheLegoRoleplayer)
Second-in-command: Unknown
Agents:
Scadion -- Commander, public leader of the Order and Order Outpost
Schizox
Ckesador -- Captain
Cnusor
Cozren
Cylier
Dgere
Ghitael
Iscron
Mairorge
Specdral
Sluph -- Commander
Vyvy
Servants:
Entrupia
Kaatonga
Kesive
Pstech
Allies:
The Toa Alliance
Matoran
Enemies:
Brotherhood of Makuta
Dark Hunters
Others
Minor Factions:
Matoran: Of the smaller factions, Matoran are the largest and most important ones. While they usually have deep faith in the Great Spirit and Three Virtues, this is not always the case and some have gone quite villainous. Similarly, while they usually wait for Toa or other defenders to help them, they themselves aren't helpless and can form an effective military.
The Matoran have no primary headquarters as they live throughout the universe and are members of various other organizations. Metru Nui remains as the island with the largest population of Matoran though. Unless for military purposes, Matoran aren't usually structured by rank and tend to follow Turaga if they have a leader.
Members:
Metru Nui:
Leader: Unknown
Adican -- Le-Metru, Paint Striker Gang
Anrobroid -- Onu-Metru, Criminal
Amra -- Po-Metru, Carver - Under Watch
Akrint -- Ko-Metru, Scholar - Philosopher Poet
Belus -- Le-Metru, Paint Striker Gang
Darren -- Ta-Metru, Guard
Disliar -- Entertainment District, Entertainer/Criminal
Exats -- Ta-Metru, Protodermis Farmer
Gapen -- Po-Metru, Trader
Gatora -- TBA
Khiko -- Entertainment District, Singer/Auctioneer
Pyrehka -- Ko-Metru, Scholar
Qaef -- Le-Metru, Bounty Hunter/Lawenforcer
Raskic -- Entertainment District, Musician/Acoustics Engineer
Rhupt -- Ta-Metru, Mask Maker and Salesman
Shard -- TBA
Stirron -- Entertainment District, Inventor/Engineer
Tiock -- Po-Metru, Clockwork Engineer
Tyirld -- Ga-Metru, Student
Voya Nui:
Leader:
Garema
Northern Continent:
Leader: Unknown
Southern Continent:
Leader: Unknown
Nynrah:
Leader: Unknown
Southern Islands:
Leaders: Unknown
Wandering:
Doxthu
Eric
Farzzon
Hamaru
Jinvu -- Mercenary
Xaia
Allies:
Varies
Chaytong
Enemies:
Varies
Other Toa: These are Toa who are not part of the Toa Alliance or any larger faction in particular. They're loners, small teams, or regular sized teams out protecting the Matoran, getting revenge by killing Makuta, or have become villains themselves and harm the Matoran. As such they have no primary headquarters or organizational ranks.
Members:
Teams:
Toa Valmai:
Toa Bledis -- Leader
Toa Destau -- Deputy
Toa Pevil
Toa Valodak
Toa Vazas
Individuals:
Borom
Hahtanna
Hyrshi
Paxtia
Rachara
Xia: Outside of the primary factions, Xia is the one with the most influence and power. A weapons manufacturer constantly inventing new technology, most come to them for all kinds of gear. They were primarily focused on making profits, but the current goal of the faction is unknown currently. Unlike Xia of canon that was ruled by a Matriarchy, the female Vortixx in this reality had been overthrown by the males quite some time ago. While females tend to still hold great power, it's not as unbalanced as it once was and males have been ruling.
Members:
Leader:
Residents:
Sononi
Tritone
Tycikia
Allies:
Unknown
Enemies:
Unknown
Stelt: Unlike Xia, which is mostly united under one rule, Stelt is split up into a bunch of smaller factions. Each clan leader or resident trying to climb up the ladder and control all of Stelt, but none have so far. As such, they don't have allies or enemies in the traditional sense.
Members:
Clan Leaders:
Ingoha
Lehderon
Quissedd
Skezzward -- Captain!
Residents:
Baldar
Grylax
Gyundix -- "Guardian of Stelt"
Rakpazis
Wevark
Skakdi/Zakaz: Much like Stelt, the island of Zakaz is a war-torn state with many various smaller factions vying for control. Some have managed to escape the island and could have formed their own group, but there are no known ones to have done so at this time.
Members:
Graetik
Haxzan
Jasttan
Rowtiest
Tahwok
Uronak
Yarkcun
Takea Mahri: Originally the leaders of the Matoran during the Matoran Civil War, these warlords managed to survive the destruction of the Pit and mutated into horrific monsters. Either always mad or driven mad from their mutations, the old little warlords managed to escape the Pit and reenter the rest of the Matoran Universe. They have become known as the Takea Mahri, Kings of the Oceans, or pirates as they are more commonly referred to in the north. Primarily operating in the Southern Islands, each has created their own fleet of ships and crew, mostly conquering the island chains. Because of this, many of the alien species down there have been moving into the northern regions. The pirates themselves have been slowly moving north, attacking Stelt, Xian, Dark Hunter, and Brotherhood shipments. Eventually they may rise up powerful enough to fully expand their conquest for the rest of the universe.
Members:
Leaders: Cham
Drahss
Heezowt
Kotero
Mluark
Xtoush
Crew:
Listroh
Allies:
Unknown
Enemies:
Brotherhood of Makuta
Dark Hunters
Order of Mata Nui
Others
The Destined Resurrected: The Destined Resurrected is a cult either intentionally or unintentionally created by the Energized Protodermis Entity. In truth, the real origin of the cult is unknown, only the rhetoric of the cultist have ever been heard as to explanation. That being of the Energized Protodermis Entity having created them to spread his truth of destined death and resurrection. They are a religious militaristic organization whose members believe they were destined to become their current forms, their old selves having died and their new true selves having been brought to life. As such, their goal is to have everyone transform, or die, by Energized Protodermis whether the beings are willing or not. They're based primarily in the Southern Islands, though in the most northern sections of that island chain. They are slowly spreading to the north and south, though like everyone in this area they are having trouble with the Takea Mahri.
Members:
Leader: Tāiahua
Patriarchs:
Autuke - Ocean
Koturengahi - Sky
Unknown - Land
Unknown - Other types TBA
Followers:
Mawthoru - Warrior Monk
Riuākau - Archbishop of Transportation
Allies:
Unknown
Enemies:
None, for all shall be enlightened.
Kaatonga's Force: An unnamed band of warriors and other beings, this group is led by Kaatonga for the sole purpose of wiping out the Visorak. Though in recent years, the group has expanded into eliminating all evil, especially that of the Brotherhood and Dark Hunters. They tend to rescue Dark Hunters who were tricked or forced to join. Only a few members are considered to be servants of the Order of Mata Nui.
Members:
Leader: Kaatonga
Second-in-command: Agegis
Actsiom
Fyrokz
Wanebb
Allies:
Order of Mata Nui
Enemies:
Visorak
Brotherhood of Makuta
Dark Hunters
Other evildoers
The Red Island: Home of the Kestora and the revived dead. Kestora primarily control the island.
Members:
Leader: Unknown
Ierkk -- Kestora
Unknown others
Allies:
None
Enemies:
None
The Pit: Filled with escaped criminals and monsters, these mutated bunch have likely split off into individual "factions" or can joined together for some group. They don't always stay in the flooded old prison however as some have gone further up, claiming those waters and possibly the Three Finger Islands. If the seas and creatures weren't bad enough, these guys are likely what will end the revived dead trying to escape the Red Island.
Members:
Unknown
Bara Magna:
Major Factions:
Fire Tribe/Vulcanus: The Fire Tribe is the second largest tribe on all of Bara Magna, with only the Skrall being able to complete in size. They are known for their skill in repairing weapons and equipment, as well as focusing protection and welfare of their people over gaining resources. They live in Vulcanus and have no other territory on Bara Magna aside from that village.
Members:
Leader: Unknown
Glatorian:
Unknown Prime Glatorian
Unknown Second Glatorian
Other unknown Glatorian
Agori:
Lankinus -- Shield Bearer
Allies:
None
Enemies:
Skrall
Bone Hunters
Rock Tribe
Water Tribe/Tajun: The Water Tribe has the easiest access to good drinking water, making it their most valuable resource. In fact, it is their only resource as they have nothing else to offer. As such they have to batter and trade for everything from the other tribes. This has made them quite good at negotiating and hold trades, and a frequent target of the Bone Hunters.
Members:
Leader: Unknown
Glatorian:
Unknown Prime Glatorian
Unknown Second Glatorian
Other unknown Glatorian
Agori:
Unknown
Allies:
None
Enemies:
Skrall
Rock Tribe
Bone Hunters
Ice Tribe/Iconox: The Ice Tribe have access to Exsidian, a precious metal, and are a mining tribe as a result. As this is their primary resource, they have great bargaining power, making them very social and excellent traders. They are also known for being good Glatorian trainers.
Members:
Leader: Unknown
Glatorian:
Unknown Prime Glatorian
Unknown Second Glatorian
Other unknown Glatorian
Agori:
Unknown
Allies:
None
Enemies:
Skrall
Rock Tribe
Bone Hunters
Jungle Tribe/Tesara: The Jungle Tribe once had a split population, those who were against joining the Core War and those who wanted to join. After the shattering, the two sides slowly came back together and eventually the tribe became known for their healing abilities. They are also known for being good treasure hunters and historians.
Members:
Leader: Unknown
Glatorian:
Unknown -- Prime Glatorian
Unknown Second Glatorian
Forian -- Arena Pilot, Caravan Protector
Agori:
Unknown
Allies:
None
Enemies:
Skrall
Bone Hunters
Rock Tribe
The Skrall Empire: The Skrall is one of the largest tribes on Bara Magna and holds the most territory, controlling the Black Spike Mountains and the Skrall River. They barter and trade for nothing; if they don't already have it, then they take it. They ultimately seek the conquer what's left of the planet, but enemies such as the Baterra get in the way of that plan. Still, they are the most skill fighters in the arenas and have won every fight.
Members:
Leader(s): Regulus (Keplers) and Bayor (Glace)
Warriors:
Petram
Agori:
Unknown
Allies:
None
Enemies:
Fire Tribe
Water Tribe
Ice Tribe
Jungle Tribe
Baterra
Faith of the Titian: A younger group, it is led by the Grey Priest who claims of some giant metal savior that will come when all the tribes are united. This cult has various tribe members as followers, but is currently based out in Tesara.
Members:
Leader: Mystus Caedian
Unknown others
Allies:
Unknown
Enemies:
Unknown
Minor Factions:
Bone Hunters: A nomadic tribe of terror, these distant relatives of the Rock Tribe Agori travel around Bara Magna in various sized packs, attacking caravans and raiding villages for resources. Anyone that isn't killed in their path are captured and sold as slaves to the Skrall. The only territory they hold is a small fort they occasionally use. Organization is minimal, with a commander chosen whenever required to head missions.
Members:
Commanders:
Bresund -- Glatorian relative
Unknown others
Agori:
Unknown
Allies:
None
Enemies:
Pretty much everyone
Sand Tribe: The Sand Tribe has devolved into beasts, eating Thornaxx soup and roaming the desert. They are a threat to everyone, but not enemies of anyone. There might be one or two left with their mind in tact, but it is unlikely here on Bara Magna.
Members:
Unknown
Iron Tribe: Having most of their members wiped out by the Dream Plague, the few remaining members of the Iron Tribe are considered enemies of all factions and to be killed on sight.
Members:
Unknown
Sisters of the Skrall: The females of the Skrall race, living out on their own after the males kicked them out. They have telepathic powers and search for the one who gave them this power.
Members:
Leader: Unknown
Rogues/Loners: Sometimes you're with no-one, left everyone else, or were banished out into the wastelands for something you did. These fellows have no allegiance to anyone and will just do what they want.
Members:
Feand
Kahagah
Iron Soldier