Name: Rezok Species: Brutaka's Universe: Reboot Powers/Abilities: Can shoot energy bolts from his hands, can dissipate stasis fields, and has intredibly strong mental shielding. He wears a Great Matatu which means he is also able to use telekinesis. History: He was recruited by The Order long ago after gaining a reputation as a gladiator in an ancient Arena. He trained heavily, mastering all of his species natural powers and learning all he could. He felt The Order gave him a great purpose in life, but over time as he witnessed more and more atrocities committed by foes on the matoran populace, his faith began to fade. He eventually cut all ties with The Order, stealing two Cordak and a sea bearing ship. He formed a pirate crew consisting of Ehlek and Amphibax species, along with a few Skakdi. His ship, dubbed The Voyager, spends its time in the southern islands region attacking unaware ships that enter the region.
Name: Crycidia Alias: The Shadow Queen, The Frost Queen, Makuta of TSO's Homeland Species: Makuta Element: Ice, Shadow Weapons: Crycidia uses a long, sleek scythe Personality: Cold, calculating and anarchaic. Crycidia revels in chaos and anarchy, and regularly torments the residents of her islands, just for sick kicks. They fear her, and she lives off of it.
Name: Gaia Alias: Mother Nature, Makuta of Stelt Species: Makuta Element: Plant, Shadow (diminished), Rahi Control Weapons: Gaia, if she needs to wield a weapon, uses daggers she has inside her stiletto's, which are tipped in acid. Personality: Indifferent, Gaia is not very caring for what happens upon her island, unless they destroy her sacred groves. Then she will shred them like the gnats she thinks they are. She's very arrogant, but she has good reason to be.
Name: Unknown Alias: "Blade" Species: TSO Powers: "Blade" seems to have the power to see through reflective substances anywhere, everywhere. "Blade" can create stasis fields, turn invisible, intangible and thanks to a device on his chest, he can also project a silence aura. "Blade" has access to all Krana/Krana-Kal powers, see below. Weapons: "Blade" uses a plethora of knives and blades. Most are tipped in acids or poisons, but some have Fragmentation, Jutlin, and some have vials of Plasma stored inside, that release it upon piercing the target. "Blade" has a rhotuka launcher in both of his palms. Personality: "Blade" is cold, ruthless and cunning. He enjoys stalking his targets for weeks before the kill, enjoying the thrill of the hunt. He gets very violent when promises are broken. He's prone to holding grudges. Krana/Krana-Kal: Instead of Telepathy being limited to other Krana, just in general. Tracking acts like Energy Hound tracking, Awakening is replaced by Sleep, and Protection is equivalent to a Hau shield. Backstory: "Blade" is a highly valued Dark Hunter, due to his expertise in assassination and tracking. This makes him highly priced, and thus, he is able to spend weeks to get the kill, due to his rarity. He has a long history of being partnered with "Vortex", "Decay" and "Obscurity". Rhotuka: Vertigo
Name: Unknown Alias: "Vortex" Species: Mutant Toa of Air Powers: "Vortex" can produce, aside from standard Air stuff, energy blasts, disintegration beams and plasma blasts out of the three orbs in his chest. His blades can channel the plasma, disintegration and energy. He can produce hau shields via his shoulders, and cause fragmentation via his feet. Kanohi: Sanok, Mask of Possibilities Weapons: His blades. He has small Rhotuka Launchers built right inside his eyes. He has a lot of bombs hidden inside his armor. They also have smoke bombs. Personality: "Vortex" is loud, boisterous and obnoxious. He treats everything like a game, as if it has no true value, and enjoys antagonizing his comrades. Then when they try to attack him, he shows them the error of his ways. It is just self defense, after all? Rhotuka: He fires off an Energy Drain Rhotuka
Name: Unknown Alias: "Decay" Species: Really Mutated Skakdi Powers: "Decay" can induce rotting in organic parts, and rust metal parts, sort of like a Jutlin. Or he can blow things up like Fragmentation. Or turn them to dust via Disintegration Beams. Or rip them apart with his claws. Or shred them with his chainsaw hand. Latent gravity powers. Kanohi: Pakari, Kualsi Weapons: Claw, Chainsaw Arm, Gauntlet which can produce a force-field shield. He has two thrusters in his feet, allowing him to fly like a boss. He has a rhotuka built into his forehead. Personality: "Decay" is a morbid fellow. He rarely talks unless needed, unless he's in a "mood". Said moods occur ocassionally, he'll become very nihlistic, moreso than usual, and desire to kill anything he sees. Rhotuka: Causes rapid decay, much like a Jutlin.
Name: Unknown Alias: "Obscurity" Species: Shadow Stealer's species Powers: Aside from typical SS powers, "Obscurity" can fire energy beams via her spear, or electric bolts via her shoulder tusks. Kanohi: Suletu, Mahiki Weapons: Spear, which can fire energy beams. Rhotuka Launcher grafted into her chest, as well as spear. Personality: "Obscurity" is chipper, cheerful and happy. Obnoxiously so. She finds it more amusing to annoy people into killing themselves, than do it herself. Or she uses her Rhotuka to give them a helping hand. She is a sadist to the extreme, but she views it as simply playing. She genuinely believes cutting someone's fingers off one by one is an enjoyable experience for both parties. Rhotuka: Guilt Rhotuka/Depression Rhotuka, causes guilt and depression to bloat up ridiculously so.
Name: Unknown Alias: "Allure" Species: Brutakan Powers: Aside from the typical, Makuta buffs, dissipate Stasis Fields and emitting raw energy. Her more unique abilities include being able to go intangible and invisible. She can project energy beams via her eyes too. She can release a sound, be it words, humming or a song, that can persuade others to her cause Kanohi: A Pakari to make up for her lack of innate strength, and a Kualsi. She also wields Mask of Charisma disks imbued inside her body. Weapons: She wields a spiked mace, which can explode the spikes outwards, as they dig inside armor. They regrow due to Kiril Disks. She has a Rhotuka Launcher grafted inside her mouth, as well. Personality: "Allure" is apathetic to most, but she cares for her underlings. She's the superior of "Blade", "Vortex", "Decay" and "Archmage", and reluctantly cares for them. She dislikes when "Decay" tries to kill people, and personally restrains him when he gets in one of his moods. She's also well versed in manipulation. Rhotuka: An obedience Rhotuka Backstory: Once the more diminutive of her kind, she was picked on due to her short stature and apparent weakness. Fed up one day, she ripped the head off of one of her persecutors, and killed the other ones violently.
Name: Ma’Kren Powers: Highly potent toxins, regeneration/healing, Olmak portal tunnel creation, laser beam creation. The Ma’Kren can also produce feelings of anger, hostility and fear near them. The Queen and King of the Ma’Kren can release devastating sonic screams, while the lesser Ma’Kren release mild to weak sonic screams. Other Abilities: While underground, the Ma’Kren can sense even the slightest movement easily, even just breathing. The Ma’Kren become stronger the angrier they become, and have razor sharp protosteel teeth. They have acidic saliva. Appearance: Look at Rek’Sai.
Name: Swj’uen Powers: Tentacle generation, regeneration, laser beam emission, disintegration ray emission. Other Abilities: 360 degrees vision at all times. Electric touch, and toa level psionics. Appearance: Imagine Vel’Koz, but with a lot more tentacles. The leader of the Swj’uen looks more like Vel’Koz.
Name: Kestileri Powers: Spike ejection, which contain sedatives. Can release feelings of fear, rivaling that of a Makuta, and the Kestileri can absorb others into it’s mass. The Kestileri king can teleport within a mile radius, and turn invisible. Other Abilities: Protosteel claws, enhanced vision. Appearance: They look like Kha’Zix, except with more diminuitive wings/claws, although the king has bigger wings/claws.
Name: Cier’koetq Powers: The Cier’koetq have fear, but can also gain strength from the fear they inspire. Usually they use it to fear them, but the more intelligent Cier’koetq can use it to empower them in other means. They can release sonic screams that stun their foes, and devour their foes, enough to absorb them. Other Abilities: The Cier’koetq can produce electrical currents via their tusks, and have rather thick hides, in comparison to the other residents of the Cradle. The Ruler of the Cier’koetq can teleport at will, and produce fire in his sonic screams. The Cier’koetq also have the unique ability to remove any assimilation that a being absorbs. This would not work on beings like Makuta but would on beings like the Kestileri or the Fleshsinger. Appearance: Go look at Cho’Gath, but make them smaller and far creepier. Only the more intelligent look more like Cho’Gath, but lack the large tusks, only the ruler has huge tusks like Cho’Gath.
Name: Rok’maw Powers: Rok’Maw can secrete various acids, capable of dissolving matter easily, which they devour, turn into energy, and fire as blasts. Rok’Maw also can secrete an ooze which saps your strength away. Other Abilities: Rok’Maw have blunted protosteel claws, and can create stasis fields. Rok’Maw can shred via their razor protosteel teeth, which, combined with their various acids, can shred even the strongest of armors. Appearance: Kog’Maw, except they can range from the size of a kanohi hau, all the way to a Turaga, or even the stronger Rok’maw can be the size of Toa.
Name: Kufuta Alias: The Mind King Species: Toa of Psionics Powers: Kufuta, aside from his element, can summon cradleborn, and open dimensional rifts Kanohi: Mask of Charisma, Mask of Possibilities, Tryna, Sanok and an Olmak (said Olmak is fused into his body) Weapons: Kufuta utilizes a pair of swords, which can attach to his staff. Said staff has a gun built into it’s shaft. The blades can form a scythe on it, or a pair of spinning blades. It fires Cordak and Zamor Launchers. It has a Rhotuka Launcher melded into it, as well. Rhotuka: Kufuta values loyalty in his troops highly, as such, he is capable of Loyalty Rhotuka. Backstory: Once an ordinary Matoran of Psionics, Kufue was found by ancient Makuta, and experimented, becoming Kufuta, the Mind King, and Warden of the Cradle. His ancient feud with his archenemy, the rival warden, has finally escaped the Cradle, and he continues to pursue it with a zeal.
Name: Opanda Alias: The Keeper of Lightning Species: Toa of Lightning Powers: Opanda can summon cradleborn, and absorb energy of all sorts via his sword, and fire them off via said sword. Opanda can create forcefields and manipulate them as he sees fit. Kanohi: Opanda dons the kanohi Kualsi, Pakari, and a Miru Weapons: Opanda has a gauntlet, as well as a large broadsword, bigger than three Matoran. Both can channel and amplify his elemental abilities, but the broadsword, aside from the energy thing, can be used to create far more precise forcefields than what is normally allowed. Rhotuka: Opanda’s Rhotuka causes the victim to become enraptured in a fake reality, usually horrific, in which they cannot break free of. If it hits nonsentient things, they simply warp and decompose. Backstory: Opanda was once a toa of lightning, employed by the Brotherhood of Makuta, before being captured by some of his employers, and turned into a warden for the Cradle. Ever since, he has been locked in a feud with fellow warden, Kufuta, which continues to this day.
Name: Cradleborn Powers: Burrowing, teleportation up to 20 feet, symbiotic bond with any other residents of the Cradle, especially the wardens. Cradleborn can also spit out goop that makes other beings more hostile to them, or inclined to hostility. Cradleborn can also shoot out small rhotuka, which simply numb the victim. Other Abilities: Cradleborn have remarkably thick hides, not as thick as the Cier’koetq, and as such can take a few blows. Cradleborns can also fire energy balls out of their mouths. Appearance: Voidlings.
Name: Alpha Cradleborn Powers: The same as any other cradleborn, but Alpha Cradleborn can shoot out both a numbing rhotuka, as well as a stronger Rhotuka, that makes the victim lethargic. They can also levitate. Other Abilities: Alpha Cradleborn are capable of sensing foes nearby almost instantly. Appearance: Same as Cradleborn, but they tend to have golden markings.
All leaders of them are resistant to rahi control.
Last Edit: Apr 16, 2017 22:53:38 GMT -6 by Deleted
Name: Paladin Alias: The Guardian Species: Toa spirit turned A.I. Powers: Paladin has access to the elements of Fire and Water. He can fire energy beams out of his blades, or through the orb on his chest. Kanohi: Iden, Tryna, Mask of Scavenging Weapons: Paladin has his six blades, and his claws. His orb functions as a weapon, and can harvest the souls of the dead inside it. This gives off a creepy green vibe, and is used on two of his blades, as the others have his respective elements imbued. The fire, soul and water mix with the energy in the blades. Personality: Paladin has a single goal, to protect the Cradle. It's his job. Other than that, he is loyal, dedicated and honest. Backstory: Once a Toa, he ran into a fellow Toa, Luxelle, and helped her on a mission. Other than that, he was captured by ancient Makuta and, in an attempt to scout/sneak around via Iden, the Makuta took his soul and forced it inside a new body, and warped his body and mind.
Name: Vulcan Alias: The Volcano Species: Toa Powers: Firey stuff. Kanohi: Mask of Possibilities Weapons: Magma Staff. Lava Pistol, with a Volcanic Whip. Said whip burns ridiculously so. Personality: Vulcan is spontaneous and exuberant, and likes to do things on the moment. Backstory: He's a Toa. He's done stuff. Yah. He one time fought Luxelle, because she tried to raid the village he was in.
Name: Paladin Alias: The Guardian Species: Toa spirit turned A.I. Powers: Paladin has access to the elements of Fire and Water. He can fire energy beams out of his blades, or through the orb on his chest. Kanohi: Iden, Tryna, Mask of Scavenging Weapons: Paladin has his six blades, and his claws. His orb functions as a weapon, and can harvest the souls of the dead inside it. This gives off a creepy green vibe, and is used on two of his blades, as the others have his respective elements imbued. The fire, soul and water mix with the energy in the blades. Personality: Paladin has a single goal, to protect the Cradle. It's his job. Other than that, he is loyal, dedicated and honest. Backstory: Once a Toa, he ran into a fellow Toa, Luxelle, and helped her on a mission. Other than that, he was captured by ancient Makuta and, in an attempt to scout/sneak around via Iden, the Makuta took his soul and forced it inside a new body, and warped his body and mind.
Name: Vulcan Alias: The Volcano Species: Toa Powers: Firey stuff. Kanohi: Mask of Possibilities Weapons: Magma Staff. Lava Pistol, with a Volcanic Whip. Said whip burns ridiculously so. Personality: Vulcan is spontaneous and exuberant, and likes to do things on the moment. Backstory: He's a Toa. He's done stuff. Yah. He one time fought Luxelle, because she tried to raid the village he was in.
Crafted in Zurakia's massive, underground factory, Zurakian Soldiers are an incredibly advanced, hive-minded group of robots designed to be perfectly suited for the battlefield. Each are equipped with a slightly downgraded ZE Aura, which can block most low-levels of "disabling" abilities. Working on a hive-mind connected to the Time Dilator, and through him, Zurakia's super-computer, they have unreal reaction time and coordination as well.
Standard Footman Appearance: Tall, robotic figures with a vizor, a large pulse rifle, and a small sword strapped to their back. Powers: They are each implanted with the muscle-memory of both Voidarix for hand-to-hand combat and Deviox's for incredible accuracy, both of which Zurakia has onfile. Working on the same ZE-based railgun design as in Deviox's pistols, their pulse rifle fires quickly and, if in a swarm, can tear through protosteel in less than aminute. Their vizors are equipped with x-ray, infrared, and a digital scope to see far into the distance. Inside, they are powered by a maelstrom of pure energy that, if destroyed, is dispersed to the rest of the troops; for each soldier that is felled, the rest grow just a bit stronger. Frontline Tank Appearance: Same general aesthetic as the footman, but larger, buffer, and more well-armored. Instead of a rifle, they are each equipped with a massive, quad-barrelled energy shotgun. Powers: Their shotgun fires a short-ranged, yet devastating energy blasts combined with Berserker's gravity orb, compacting nearby targets into the blasts' spread. They can summon a barrier of ZE in front of them that can absorb incoming energy-based attacks and convert them into the hive-minded energy reservoir, slightly increasing the energy within each soldier (note that, in a massive army, the spread on most attacks will make the increase negligible. Of course, in smaller groups or against a massive barrage, this has a much more potent effect.)
Sniper Appearance: Somewhat frailer than the Footman, snipers are, well, robotic snipers. Self-explanatory Powers: Their rifle uses the hive-mind of the army to lock onto targets with ease, and their shots can ignore hau shields. Using a jetpack, they can reach high vantagepoints.
ArcLion Appearance: Squat, powerful figures with drills for hands. Powers: Arclions can burrow into the ground, and are surrounded by a specifically-designed ZE Aura that, while not as powerful as the other troops, makes it indistinguishable to most outside scans from the surrounding rock, dirt, and metal. They can then explode from the ground, unleashing an explosion around them, and use the large drills as weapons.
Medic Appearance: Also frailer than the average soldier, Medics, well, keep the army alive. Powers: They are surrounded by an aura of ZE- not in the typical sense, but a large aoe around them, that uses the stored blueprints of all the soldiers to repair them. They also come equipped with a long, energy-laced whip that can hold an enemy in place.
Last Edit: Mar 18, 2017 15:33:04 GMT -6 by Deleted
Powers: Can create impacts via a strange cross between temporary energy constructs and telekinesis, allowing him to deal notable damage from unique angles with a thought. Rhotuka of animation. Appearance: Blue and white armor. Tail is smooth, blue on top/sides with white strip on the bottom. Tail ends smoothly in a small, three-clawed hand. Tall, and his body language conveys his arrogance. Weaponry: His tail has a griffin gauntlet built in, allowing him to crush foes with a ring of crystal with a whip of his tail. A launcher, made by a Nynrah Ghost on request. Combining an Energy Extraction Rifle, rhotuka launcher, and a zamor launcher, it allows Karadis to choose between shooting people with their own powers, a sphere full of liquid Impact power, or a rhotuka of vicious Animation. The last weapon, forged by a Xian, is a twilight blade equipped with a lightstone and midak-based energy collection/storage system. In light, it charges until brimming with power. Then, as Karadis has need, he can use the surge of energy to temporarily(though it lasts for reasonable time) amplify his raw power both physically and for his, well, powers. Wears a blue coat made from kraawa hide and some technology. It absorbs kinetic energy and channels it to enlarge him and his equipment.
Name: Sturl
Is: Corrupt Po-toa allied with Karadis
Mask: Matatu in noble shape Weapons: Wields granite staff and a launcher that fires crystalline grenades. Charged with energy, these explode in a blast of light, heat, and rapidly growing shards of knowledge crystal. A backpack-golem thing: Thanks to his knowledge and Karadis’ spinner, it is a living four-limbed creature made of surprisingly strong metal with a refined heatstone claw on each leg that can reduce foes to molten protodermis. It is fast and strong and can reverse nigh any part of it’s body. It’s mind is contained in a memory crystal buried inside it’s ‘torso’, and has notable self-repair abilities akin to nektann. Specializes in crystal science, devising powered crystals and crystal-powered machinery with a mix of his powers and preexisting scientific knowledge.
Name: Antidermis Slug/Antug Powers: Antidermis Absorption, Teleportation, Slime Secretion Other Abilities: Adorability Slime: Antidermis Slug slime is notable for having a distinctive blue color, and actually being relatively pleasant. It smells quite nice, and doesn't look ugly. Then you're organs begin to decompose at a rapid rate, followed by your bone matter.
Name: Blood Mantis/Blotis Powers: Small electric shock via antennae, stasis field via eyes, and special poison that numbs it's inflicted. Blotis' also spit acid and can dig through even the densest of metals. They can also control their size, with a maximum of the size of a kanohi, the minimum being a 9th the size of a kanohi eye-hole. They can congeal liquids and gases. Other Abilities: Blotis' can secrete a scent that marks you, allowing them to track you down the Blotis were prototypes for the Niazesk
Name: Pyxie Powers: Highly toxic pollen released from wings, which is derived from a type of Spider's neurotoxin. Unlike the more potent venom, the pollen causes dizziness, organ failure or decrease in activity, subconjunctival hemorrhage, as well as eventual paralysis. The pollen can also result in Hematemesis, or Hemoptysis, both from hemorrhage from the inside of your throat. Pyxies tend to flock around these spiders and carry the excess spider venom, which, due to the symbiotic nature between the two, is converted into a pollen they, as well as the spiders, are immune to. Other Abilities: Pyxies can fly at Kakama speeds, and have perfect sight while doing so. They also have a symbiotic connection to other Pyxies, or the spiders they are related to.
Last Edit: Mar 26, 2017 17:17:03 GMT -6 by Deleted
Eviice's Omega armor: Appearance: White, sleek, and highlighted with glowing green light. Along his forearms are large disks, lined with blue energy. Powers/equipment: He still carries his hau-based powers, but has a newly designed feature- two hau masks' essences are used and can be cycled through, effectively doubling the strength of his hau shields. His disk shields' edges are lined with a circular hau-blade, enveloped in super-heated plasma. He can also throw the shields, which deliver a jolt of energy to whoever they hit, and the shield can be remotely called back to Eviice. From the frontward edge of the shields, he can also fire a very slightly weaker version of his gatling guns. A vizor covers one of his eyes, adding infrared scanning to his x-ray vision. Instead of wings, his flight is fueled by repulsors in his feet, which can exert enough force to keep him in the air no matter what (mostly).
Name: Kohtalo Alias: The Confuser, The Consul Species: Mutant Botaran/Brutakan Element: None, as his species dun get it. He has non elemental shadow, however, much like Roodaka. One could consider "energy" as his element of sorts, as he can create/control/absorb energy like a Ga-Toa could to Water. Powers: Stronk Teleportation, Stronk Energy Tendrils, Enhanced Strength, Energy Emission, Stasis Field Dissipation, Stasis Field creation, Antidermis Absorption, Mind Scramble Rhotuka, Prison Creation and Acid Spit. *Heat Vision, Impact Vision, Infrared Vision, Laser Vision, Spellbinder Vision, Telescopic Vision, Thermal Imaging, X-Ray Vision* Kanohi: Faxon, Pakari, Mask of Growth, Pehkui Weapons: Razor sharp nails, and the Staff of Strife. The Staff allows the wielder to produce forcefields. The Staff can also channel his power, as well as confuse others via the twin blades mounted atop it. The Staff of Strife can also sow the seeds of discord, causing fear and agitation, as well as amplifying any pre-existing fear/agitation. The staff has a rhotuka launcher inside it. Personality: Kohtalo is wise beyond his years, despite his seeming youth. He seeks solitude and peace, fearful of his own powers. He also despises his staff, yet also craves it and yearns for it when parted from it. He also desires Antidermis, regularly having any of his underlings fetch kraata to feed his hunger. He is also callous, and has a distorted perception of reality. To him, it is the epitome of good morality to torture someone to death, when they fail him. He genuinely believes that! Backstory: Kohtalo has an interesting backstory. His Brutakan half, Koh, was highly adept and strong, while his Botaran half, Talo, was frail and spindly. The two met by chance, and somehow formed a bond. Both resided under Makuta Toxica's isle, and were captured by her rahkshi forces. Both were immediately fused, and their mentalities were mutated horrendously, giving them not only new powers, enhancing their pre-existing ones, but giving them a huge size (think Poster-Botar sized), and a distorted body. Quite a few of his powers were locked by Toxica, who then left to Destral for a convocation. In her absence, Kohtalo managed to break through his binds, and kill the rahkshi and soldiers left behind. With a feral mind, Kohtalo devoured both rahkshi and soldier alike. He then fled, to be met by a shadowy entity (Eve), who offered to save him. Kohtalo reluctantly accepted, and has served the shadow entity for a long time since. *insert powers here* means they are locked, and he doesn't know they are there.
Name: Calistya Alias: The Firemaiden Species: Veryaline Powers: Teleportation, Telekinesis, Pyrokinesis, Peak Condition Weapons: Bladed Batons, made out of Protosteel, Nyrah Ghost Blasters inside batons Kanohi: Sanok Special Power: Adaptivity, Calistya can instantly adapt to best fit the situation at hands, making her the best guard for Aseyndra
Name: Eclipse Alias: None Species: A.I. Powers: Iden like escape methods, intangibility, invisibility, disintegration beams Weapons: Ion Blaster, Protosteel Claw (singular) that can explode things upon touch Kanohi: None Special Power: Eclipse can absorb ya'll. Which is very special since Veryaline at the time Eclipse was made didn't have the most sophisticated of A.I.
Name: Arielle Title: The Oracle Species: Experiment Powers: "Precognition", Ice, Ridiculously fast, Teleportation, Hologram Projection, Illusion, Force-Field Projection and Shapeshifting/Elasticity Personality: The Oracle is terrified and constantly scared, terrified by her visions, yet she does not openly show this. She is seemingly calm, aloof and almost _emotionless_ at times, but she is in fact very emotional, putting emotion over reason or logic. She also holds a pessimistic view of the future, feeling free-will is but an illusion cast by fate. Weapons/Tools: The Oracle has small gauntlets that can extend into 6 feet long shields, which together are bigger than she is. They amplify her Ice power to the level it is. The gauntlets are fused into her hands. Mask of Clairvoyance. Backstory: Oracle is a bio-engineered created by one of Excidia's past consorts, Ajhithon, to secure his position, in secret. When Excidia discovered this, she finally killed him for his treachery, but kept Oracle, seeing the potential usefulness of the project. Oracle eventually was separated from Excidia, and found her way into the desert like realm, ruled by warlords. She was found in the kingdom of Chite’yalos, and due to her clairvoyant like abilities, was given a position in the court, coming into conflict with the Seer there, much to the amusement of the rest of the court. Granted the name Arielle, which means Clairvoyance or Clarity, she and the Seer had many conflicts, before one of the court members eventually convinced them into joining in a union. The two have grown to like each other. Arielle was found by Excidia once again, thanks to Chite’yalos being engaged to the Nightmare Queen. Once Arethiella and Chite’yalos joined, Arielle and Zeroth have been in the employment of Excidia. Other: Oracle constantly gathers massive amounts of data from her surroundings, and subconsciously processes it to generate plausible predictions, but her mind perceives it as foreseeing the river of time's path. A glitch in her DNA setting caused the threshold too high, causing her to have limited control over her visions. Excidia forcibly fused Oracle with a Kratana, as well as giving Oracle a Mask of Clairvoyance.
Name: Zeroth Title: The Seer Species: Experiment Powers: Retrocognition, Fire, Enhanced strength, Teleportation, Hologram Projection, Dust, Turn self into dust, Shapeshifting/Elasticity Personality: The Seer is far more relaxed and and fearless than the Oracle. The Seer however is very passionate and typically responds with an enthusiastic nature, but actually puts logic and reason over emotion most of the time Weapons/Tools: The Seer wields a pair of Katana's, a Cordak Launcher built inside of his chest Backstory: Seer was made by Ajhithon early on, as a failed prototype for Oracle, but then disposed of, due to the lack of future sight. Seer was abandoned, and found his way to the court of Chite’yalos. The ancient kingdom favored Seer, due to his power to see the past and give insight, after all, history repeats itself. This made Seer a valued lieutenant of Chite’yalos, being granted the name Zeroth, which means Favored in the native tongue of said kingdom. Zeroth provided visions whenever needed, before another with the gift of time sight was discovered. Zeroth grew insecure, as she could predict the future, while he could only do the past. He grew more antagonistic, so as to not admire her gift of future sight. This antagonism was hilariously weak, much to the court’s amusement. This continued for a while, before one of the court members eventually convinced them into joining in a union. The two have grown to like each other. Arielle was found by Excidia once again, thanks to Chite’yalos being engaged to the Nightmare Queen. Once Arethiella and Chite’yalos joined, Arielle and Zeroth have been in the employment of Excidia. Other: Excidia forcibly fused Seer with a Kratana, and gave him a Mask of Psychometry.
Name: Aseyndra Alias: Queen of the Veryaline Species: Veryaline Powers: Telekinesis, Illusion, Fear, Stasis Fields, Pyrokinesis, Gravity, Telepathy, Teleportation, Shapeshifting, Rahi Control, Forcefield Creation/Control, Regeneration, Ionized Plasma Eyebeams Weapons: Blades, which can absorb EE, as well as cut through metal with ease. With her Pakari, even Protosteel is not immune (this is to say, she can cut through it, but not ridiculously easily. But it's possible.) Kanohi: Pakari, Akaku Special Power: Aseyndra can absorb others into her mass, as well as control her own mass, enough to spread it across multiple bodies.
Mk 2 NAHT Weapons:One large, three-barreled, rotating kanoka-powered railgun, two pulse bolt cannons, an array of shrunken Hagah Plasma Cannons, Wunderwaffe Sun Gun, and hull-based machine guns with Weaken kanoka bullets. Armor: Extremely heavy. Thick protosteel built with the Ta-metru disk ability to be stronger and knock obstacles out of the way and supplemented with Kiril, Hau, Pakari, and Repeller shielding. Teleport shield. AA system. Other: The turret uses kanoka of Speed to swivel quickly.
Name: Magzus Species: Toa Appearance: Dark red, light red and black armor. Flame design on legs. Alias: The Shield. Element: fire Gender: male Weapons: protosteel greatsword Kanohi: Hau Abilities: Endurance. Hand to hand combat, swordsman. Personality: Devoting, persistent, Brave, reckless, stubborn and arrogant. has a short fuse Backstory: Toa of the Order Of Mata-Nui. lost in his rage and hate for the makuta.
The main RP? yes, this topic works for them both. Not for The Next Chapter, though.
Alright. Yeah I went to the Next Chapter RP first by accident. Though the nice people there informed me this was the Original and Reboot ones. Which is the ones I like better.