Keplers Inharax: Altered enough to be acceptable for the RP, but requires additional information in regards to weapons. While I can assume that the Great Shadow Sword is a Protosteel blade that channels Inharax's elemental power, I am not so sure as to what the Twilight Shield does or is. Please edit to include small descriptions about the weapons.
Mirok: Suitable for the RP, love the name. The lack of specifics in regards to what he'll use in humanoid form does concern me however as Destral's arsenal could contain almost anything. Could you be more specific in this area? Like is it just generic weaponry, random weapons associated with the canon Brotherhood, do the weapons he grab tend to have their own powers, etc.?
The Great Shadow Sword is a massive sword meant for channeling Shadow. The Twilight Shield is a thick Protosteel shield that emits Darkness akin to the Stage 3 Kraata power of Darkness, albeit on its own. These weapons will never have special or unique powers and are meant to either be canon weapons that the Brotherhood would realistically possess, or highly generic weapons like medieval weapons used in real life.
keith.exe "Copy": What do you mean his element is 50/50 Light Shadow? If you mean his moral light and darkness is of normal levels, then you just put that he has no element. Otherwise you have to explain in the powers section what he can do with that element.
Corion: So just Koro with a different name. How is he any different?
Kovac: You have the worst way of writing explanations. You literally should have just said "Toa-Shadow Stealer's Species Fusion" instead of the needlessly long and unimportant information that you used. If he can travel through shadows, that power needs to be specified.
Iron Soldier: Denied. Nui Blaster breaks rules 14, 8, and 4. Overall the character is considered unfair for Bara Magna and thus breaks rule 4.
Copy: I didn't know people couldn't have an element...yea that's what I meant. His moral darkness and light are equal.
Corion: Well for one he doesn't talk or debate like his Gen1 counterpart will. He doesn't try to get people to conform to his views like his Gen1 counterpart either. His mask is different because of this. His Gen1 counterpart has the Mask of Charisma to convince people. This one has the Mask of Mutations because he doesn't subscribe to manipulation as a key strategy. He's also a shut in. The Gen1 counterpart talked to his brethren openly. Also this one is not a staunch Brotherhood loyalist like Koro.
Kovac: Oh heh. He can use shadows as portals, light will break said portals. Very simple.
Iron Soldier: I can rework the weapon, but could you elaborate on what else makes him unfair for Bara Magna use?
keith.exe "Copy": What do you mean his element is 50/50 Light Shadow? If you mean his moral light and darkness is of normal levels, then you just put that he has no element. Otherwise you have to explain in the powers section what he can do with that element.
Corion: So just Koro with a different name. How is he any different?
Kovac: You have the worst way of writing explanations. You literally should have just said "Toa-Shadow Stealer's Species Fusion" instead of the needlessly long and unimportant information that you used. If he can travel through shadows, that power needs to be specified.
Iron Soldier: Denied. Nui Blaster breaks rules 14, 8, and 4. Overall the character is considered unfair for Bara Magna and thus breaks rule 4.
Copy: I didn't know people couldn't have an element...yea that's what I meant. His moral darkness and light are equal.
Corion: Well for one he doesn't talk or debate like his Gen1 counterpart will. He doesn't try to get people to conform to his views like his Gen1 counterpart either. His mask is different because of this. His Gen1 counterpart has the Mask of Charisma to convince people. This one has the Mask of Mutations because he doesn't subscribe to manipulation as a key strategy. He's also a shut in. The Gen1 counterpart talked to his brethren openly. Also this one is not a staunch Brotherhood loyalist like Koro.
Kovac: Oh heh. He can use shadows as portals, light will break said portals. Very simple.
Iron Soldier: I can rework the weapon, but could you elaborate on what else makes him unfair for Bara Magna use?
Copy: There are so many people in Bionicle without an affinity for either element.
Corion: The actions of Koro line up with what you say this character will do. I don't see much difference.
Iron Soldier: Elemental powers. While they don't have as much metal as the MU Beings, they still have metal in their bodies and weapons. It's unfair.
Copy: I didn't know people couldn't have an element...yea that's what I meant. His moral darkness and light are equal.
Corion: Well for one he doesn't talk or debate like his Gen1 counterpart will. He doesn't try to get people to conform to his views like his Gen1 counterpart either. His mask is different because of this. His Gen1 counterpart has the Mask of Charisma to convince people. This one has the Mask of Mutations because he doesn't subscribe to manipulation as a key strategy. He's also a shut in. The Gen1 counterpart talked to his brethren openly. Also this one is not a staunch Brotherhood loyalist like Koro.
Kovac: Oh heh. He can use shadows as portals, light will break said portals. Very simple.
Iron Soldier: I can rework the weapon, but could you elaborate on what else makes him unfair for Bara Magna use?
Copy: There are so many people in Bionicle without an affinity for either element.
Corion: The actions of Koro line up with what you say this character will do. I don't see much difference.
Iron Soldier: Elemental powers. While they don't have as much metal as the MU Beings, they still have metal in their bodies and weapons. It's unfair.
Copy: Oh. Derp.
Corion: This character will be a shut in, who avoids contact with everyone but the leader of the Brotherhood. Professor Koro talked to his brethren a lot before he went inactive thanks to Brickme.
Post by thelegoroleplayer on Jun 6, 2018 4:54:13 GMT -6
Omega_Tahu "Nexus": That's a lot of weapons for someone with such a small frame. Given his Protosteel armor and the amount of weapons at his disposal, I would consider it to be unfair to have regenerating armor. If that is removed, then he'll be good to go.
Copy: There are so many people in Bionicle without an affinity for either element.
Corion: The actions of Koro line up with what you say this character will do. I don't see much difference.
Iron Soldier: Elemental powers. While they don't have as much metal as the MU Beings, they still have metal in their bodies and weapons. It's unfair.
Copy: Oh. Derp.
Corion: This character will be a shut in, who avoids contact with everyone but the leader of the Brotherhood. Professor Koro talked to his brethren a lot before he went inactive thanks to Brickme.
Omega_Tahu "Nexus": That's a lot of weapons for someone with such a small frame. Given his Protosteel armor and the amount of weapons at his disposal, I would consider it to be unfair to have regenerating armor. If that is removed, then he'll be good to go.
Appearance: He wears red and gray armor, sealed with a thick, leather-like fabric at the joints to be airtight. On top of his mask is attached a respirator of sorts, attached securely to his face during combat. On his back is a large tank of some sort, attached to tubes with lead to his wrists. Four small, cylindrical containers are attached to both legs- each about six inches in diameter and a foot in length. Various DANGER markings cover them, their bright color standing out immensely against his duller colors.
Powers, Weapons, and Abilities: Between his specialized armor and respirator, his innards are completely sealed off from the outside, crucial due to his… unique fighting style.
He carries a large tank on his back, made out of very, very thick protosteel and laced with Heat Resistance extracted from a captured Kraata. Inside is contained 20 gallons of highly-pressurized, highly-flammable gas. The tubes running to his arms allow this gas to be spread at a press of a button- located on his palm- and spread around. With his Mask of Air, he can move this gas around- isolating himself from it as well as allow it to cover a wide area. Then, with a snap of his fingers and a small amount of Fire elemental energy, kaboom.
The containers on his legs carry a poison that explodes on impact. Carrying a [poison rahkshi], similarly extracted from a kraata, [acid bohrok], and a chemical very similar to pepper spray all combined into one, this aims to weaken and disorient enemies who get too close while he lines up a follow-up attack.
Personality: While he’s serious and almost stoic on the job, he can also be warm and welcoming, almost jovial at times. However, due to his particular line of work, the level of ease at which he switches between his two moods can put some of his allies off.
Background: Long ago, when he was a part of Terracore’s smuggling operation as a Matoran, he was caught by a squad of Vahki. Unable to fight back, Pyrosk felt powerless. He was imprisoned, put on trial, and only escaped due to sheer luck and a rusty prison gate.
After that, he went separate ways with Terracore, putting his life of crime behind him and changing his appearance enough to continue living in the city. However, since that moment, he vowed he would never be helpless again. To achieve this, he aimed to strengthen himself as much as possible. Even as a Toa, he used less-than-savory methods to maximize his fire to the fullest extent.
Though often criticised for his more brutal approach, Pyrosk gets the job done better than most. Through his significant knowledge of chemistry, he found ways of amplifying the reach of his elemental powers tenfold.
Last Edit: Jun 12, 2018 21:16:19 GMT -6 by Deleted
Appearance: He wears red and gray armor, sealed with a thick, leather-like fabric at the joints to be airtight. On top of his mask is attached a respirator of sorts, attached securely to his face during combat. On his back is a large tank of some sort, attached to tubes with lead to his wrists. Four small, cylindrical containers are attached to both legs- each about six inches in diameter and a foot in length. Various DANGER markings cover them, their bright color standing out immensely against his duller colors.
Powers, Weapons, and Abilities: Between his specialized armor and respirator, his innards are completely sealed off from the outside, crucial due to his… unique fighting style.
He carries a large tank on his back, made out of very, very thick protosteel and laced with Heat Resistance extracted from a captured Kraata. Inside is contained 20 gallons of highly-pressurized, highly-flammable gas. The tubes running to his arms allow this gas to be spread at a press of a button- located on his palm- and spread around. With his Mask of Air, he can move this gas around- isolating himself from it as well as allow it to cover a wide area. Then, with a snap of his fingers and a small amount of Fire elemental energy, kaboom.
The containers on his legs carry a poison that explodes on impact. Carrying a [poison rahkshi], similarly extracted from a kraata, [acid bohrok], and a chemical very similar to pepper spray all combined into one, this aims to weaken and disorient enemies who get too close while he lines up a follow-up attack.
Personality: While he’s serious and almost stoic on the job, he can also be warm and welcoming, almost jovial at times. However, due to his particular line of work, the level of ease at which he switches between his two moods can put some of his allies off.
Background: Long ago, when he was a part of Terracore’s smuggling operation as a Matoran, he was caught by a squad of Vahki. Unable to fight back, Pyrosk felt powerless. He was imprisoned, put on trial, and only escaped due to sheer luck and a rusty prison gate.
After that, he went separate ways with Terracore, putting his life of crime behind him and changing his appearance enough to continue living in the city. However, since that moment, he vowed he would never be helpless again. To achieve this, he aimed to strengthen himself as much as possible. Even as a Toa, he used less-than-savory methods to maximize his fire to the fullest extent.
Though often criticised for his more brutal approach, Pyrosk gets the job done better than most. Through his significant knowledge of chemistry, he found ways of amplifying the reach of his elemental powers tenfold.
Kanohi: Kualsi with Akaku and telescoping lenses, Huna, Volitak
Appearance: Brown, mildly battle scarred armor, ragged hooded cloak. Nothing about him except for his height says toa.
Powers: elemental sound, quick travel with xray, invisibility, stealth.
Weapons: Dozens of small knives of various types, one made for him by a client that was forged out of stealth kanoka; a ghostly blade most never see.
Abilities: Whisp has honed his powers for stealth and espionage. He is an expert at masking every sound he makes, from the rustle of his cloak to the clatter of a dead body falling over, and at eavesdropping on conversations he couldnt normally hear. He is also very good at slipping under the radar, being that average guy you forget the moment you look away.
Personality: Only serious when working, thinks he is hilarious but isn't at all. He always tries to make his clients laugh but has yet to succeed.
Background: Ditched his team ages ago, when he decided that destiny wasn't paying the bills. Now he is an information broker, selling info to anyone with cash.
Alright, everything looks in order. You're good to go.
Powers: Any four kraata powers. He has 4 compartments in his body for kraata which he can swap out at any time. He keeps a stash of all 42 in his room at Odina.
Weapons: Razor sharp scythe which he can channel his kraata powers through. Also a blaster similar to an exo-toa, which can fold in and out of his left arm.
Abilities: He has level one teleportation kanoka installed into his feet, always moving him approximately 10-20 feet in the direction he is facing.
Personality: Robotic (duh)
Background: Rogue makuta war project. Gained too much sentience, decided it didn't like taking orders, and fled. Joined the Dark Hunters to hide from makuta and try and find a purpose away from the brotherhood.
Last Edit: Jun 19, 2018 22:10:39 GMT -6 by Deleted
Kanohi: Kualsi with Akaku and telescoping lenses, Huna, Volitak
Appearance: Brown, mildly battle scarred armor, ragged hooded cloak. Nothing about him except for his height says toa.
Powers: elemental sound, quick travel with xray, invisibility, stealth.
Weapons: Dozens of small knives of various types, one made for him by a client that was forged out of stealth kanoka; a ghostly blade most never see.
Abilities: Whisp has honed his powers for stealth and espionage. He is an expert at masking every sound he makes, from the rustle of his cloak to the clatter of a dead body falling over, and at eavesdropping on conversations he couldnt normally hear. He is also very good at slipping under the radar, being that average guy you forget the moment you look away.
Personality: Only serious when working, thinks he is hilarious but isn't at all. He always tries to make his clients laugh but has yet to succeed.
Background: Ditched his team ages ago, when he decided that destiny wasn't paying the bills. Now he is an information broker, selling info to anyone with cash.
Kanohi: Mask of Intangibility Kualsi Mask of Quick-Travel Mask of Adaptation Calix is the Mask of Fate Kadin the mask of flight Mask of Psychometry
Appearance Olive green armor with tints of matte gold She changed her armor color to look like an air toa so that no one would know what her element was. She is 6’ 5”. Wears an armored cloak which has the ability to change its color to camouflage its self with its background. She also has gold-colored eyes. Wears flexible armor.
Weapons has a wrist launcher on her left arm, which shoots miniature Rhotuka which Fly noiselessly and causes the part of the body that it hits to be paralyzed Carries a sword of hunger which has the ability to steal energy from other beings. It is basically a lightsaber with the abilities of a mask of hunger. It was created by melting down a Kanoka of Hunger, then trapping it's leaking energies/molten remains with a magnetic hilt into a blade shape. Oval shield with a small (2 inch) indent on the right side.It is able to absorb and reflect light. It also has a small slit at the top for looking through. The slit is too small to shoot anything through. Other carries a tool made with a disk of regeneration which could be used to heal non-organic material
Personality Quiet (unless angry), has a bad habit of assuming the worst of everyone, has very little trust of strangers, inquisitive, has a bad habit of asking too many questions to the point that it drive everyone crazy, avoids emotional people. (Why do you think she live in Ko-metru?)
back story Was supposed to protect the Ce-Matoran from the zyglak, but there were too many enemies for her to defeat. The Ce-Matoran village went up in flames and they blamed her. They moved away from the zyglak leaving Kitanoken there, saying that her help was no longer required. She made her home in Ko-metru working as a mechanic. No one there would talk to her, much less ask questions.
Last Edit: Jun 23, 2018 12:55:36 GMT -6 by Deleted
Powers: Any four kraata powers. He has 4 compartments in his body for kraata which he can swap out at any time. He keeps a stash of all 42 in his room at Odina.
Weapons: Razor sharp scythe which he can channel his kraata powers through. Also a blaster similar to an exo-toa, which can fold in and out of his left arm.
Abilities: He has level one teleportation kanoka installed into his feet, always moving him approximately 10-20 feet in the direction he is facing.
Personality: Robotic (duh)
Background: Rogue makuta war project. Gained too much sentience, decided it didn't like taking orders, and fled. Joined the Dark Hunters to hide from makuta and try and find a purpose away from the brotherhood.
I can't remember what Silver's profile was before. Could you provide a list of differences?
Kanohi: Mask of Intangibility Kualsi Mask of Quick-Travel Mask of Adaptation Calix is the Mask of Fate Kadin the mask of flight Mask of Psychometry
Appearance Olive green armor with tints of matte gold She changed her armor color to look like an air toa so that no one would know what her element was. She is 6’ 5”. Wears an armored cloak which has the ability to change its color to camouflage its self with its background. She also has gold-colored eyes. Wears flexible armor.
Weapons has a wrist launcher on her left arm, which shoots miniature Rhotuka which Fly noiselessly and causes the part of the body that it hits to be paralyzed Carries a sword of hunger which has the ability to steal energy from other beings. It is basically a lightsaber with the abilities of a mask of hunger. It was created by melting down a Kanoka of Hunger, then trapping it's leaking energies/molten remains with a magnetic hilt into a blade shape. Oval shield with a small (2 inch) indent on the right side.It is able to absorb and reflect light. It also has a small slit at the top for looking through. The slit is too small to shoot anything through. Other carries a tool made with a disk of regeneration which could be used to heal non-organic material
Personality Quiet (unless angry), has a bad habit of assuming the worst of everyone, has very little trust of strangers, inquisitive, has a bad habit of asking too many questions to the point that it drive everyone crazy, avoids emotional people. (Why do you think she live in Ko-metru?)
back story Was supposed to protect the Ce-Matoran from the zyglak, but there were too many enemies for her to defeat. The Ce-Matoran village went up in flames and they blamed her. They moved away from the zyglak leaving Kitanoken there, saying that her help was no longer required. She made her home in Ko-metru working as a mechanic. No one there would talk to her, much less ask questions.
Profile is denied. Details as to why will be made available later.
Edited explanation: What do you mean by flexible armor? Most MU Beings already have their armor grafted into their bodies, especially Toa. It's essentially their skin and is already fairly flexible. So is she wearing additional armor that happens to also be flexible? If so, in what way is it flexible?
When you say wrist launcher, do you mean it's on her wrist or that it's a smaller version of the typical Rhotuka launcher? Do you intend it to be rapid fire or the usual firing rate? Yes, if it is just a metal sword of Hunger, that would work better.
The profile doesn't entirely work as I don't see anyone taking on a Toa as a mechanic. Much less Matoran taking her in as one.
Powers: Any four kraata powers. He has 4 compartments in his body for kraata which he can swap out at any time. He keeps a stash of all 42 in his room at Odina.
Weapons: Razor sharp scythe which he can channel his kraata powers through. Also a blaster similar to an exo-toa, which can fold in and out of his left arm.
Abilities: He has level one teleportation kanoka installed into his feet, always moving him approximately 10-20 feet in the direction he is facing.
Personality: Robotic (duh)
Background: Rogue makuta war project. Gained too much sentience, decided it didn't like taking orders, and fled. Joined the Dark Hunters to hide from makuta and try and find a purpose away from the brotherhood.
I can't remember what Silver's profile was before. Could you provide a list of differences?
Powers and backstory. In the RP he had a weird made of energy generator that let him create solid energy constructs at will and he had like 8 kraata powers, but they were set and couldn't be changed. He also never joined the DHs in the old RP, going mercenary-ing with a toa with big guns and a guy wearing a skakdi spine over his mask.
I can't remember what Silver's profile was before. Could you provide a list of differences?
Powers and backstory. In the RP he had a weird made of energy generator that let him create solid energy constructs at will and he had like 8 kraata powers, but they were set and couldn't be changed. He also never joined the DHs in the old RP, going mercenary-ing with a toa with big guns and a guy wearing a skakdi spine over his mask.
Species: ... And I don't know what to label this... Construct? Toa? Sentient mask body-thing?
Element: None
Gender: Male. In truth, due to his artificial origins he has none but tends to act more along the 'masculine' side.
Kanohi: Powerless and cracked mask of 'Creation', Pakari shaped
Appearance: His eyes are supposed to be dark red but due to his build I couldn't put them in, and they permanently leak an ichor-esque fluid.
Also, this pic doesn't have his updated mask, which looks like this: Just some 'ichor' trails.
Powers, Weapons, and Abilities: While Cryptid may carry a form reminiscent to a Toa's he carries none of their usual abilities.
He carries no weapons, other than those he picks and discards up when fighting and his razor clawed fingers, and has no elemental powers, increased strength, astounding speed, or similar abilities Toa are known for. In fact, he's quite weak when compared to such. But he makes up for this in the abilities he does have and his utilization of them to give him some form of advantage.
Cryptid has an extremely decreased nervous system, while he can still detect pressure and some levels of heat and cold, it is nearly impossible to cause him to feel pain, from ripping off limbs (an experience he's familiar with) to shattering his spine (another familiar experience) he will feel little more than a slight discomfort. Along with this is his healing factor.
While his healing rate is only slightly higher than average, if allowing for the regeneration of small wounds in a fast time point, around half an hour or less dependent on size and severity, such as having an eye stabbed (shallowly, and no not removed).
It's its other attribute that makes it so useful for him. He has an adaptive healing system.
It causes his body to heal to attempt to avoid repetitive injuries of the same type and area on his body, such as breaking joints from bending too far back, which is exactly what he used it for.
He has purposely shattered his entire body's skeletal structure multiple times until his adaptive healing allowed him to basically move his joints in any way he wanted, from twisting his head around 360 degrees, to flipping his entire body backward.
This also makes it basically impossible to snap his neck... again.
He uses these 'abilities', stabbing an eye out, unnaturally twisting limbs, etc, etc, to basically induce feelings of horror and extreme disturbance in those he fights, usually successfully at that. Which can allow for the possibilities of distracting a Toa from being able to properly access their element and Kanohi, to temporarily freezing his enemies in shock.
He is also extremely knowledgeable on the weak points of many of the standard species of the Matoran universe, he's also quite adept at finding those on the more unusual/unheard/unencountered beings.
He uses this knowledge to essentially rip off others limbs, digging at weak points to injure and slow down enemies, all while opening them up for a better grip before digging his claws in and ripping them out, along with whatever else he can bring with them.
He's learned of these weak points, and how to identify them throughout his years of research, especially hands on research at that.
There is a possibility his Kanohi still retains just enough power to help highlight/draw his attention to such areas, also showing a touch of the power it would've originally hads had it been made successfully, but due to his origins works in such a way that he's quite literally never noticed such is happening.
He uses this for his very twisted love, and habit of creating ‘art’, mainly from other beings, ranging from just simple, if but disturbing, statues and carvings to his preferred more ‘organic’ pieces, be they created from ‘gathered resources’ or his own, which even despite the disturbing quality each has manages to capture a sense of disturbed 'awe' in their designs in many who see them.
He also tends to use his flexibility to do some quite unnerving poses.
Personality: Manic, gleeful, enjoys making his ‘art’, also has a tendency to burst into song, all of which tend to scare others or at least make them nervous from fear.
He's not exactly evil but he doesn't feel the same way as others and doesn't see what he does as evil, and, while he has realized that most others have a different view than him, he really doesn't care, they're not him, and so what, the majority has differing opinions to his, why should he care, they don't control him.
He greatly enjoys making ‘art out of other beings. I.e. Ripping them apart and remaking their body in a disturbingly abstract way before leaving it somewhere for others to find. Which doesn't mean he's not willing to work with others... temporarily that is. Expect betrayal (i.e. attempted murder) if you work with him.
Other attributes: (Sorry about this, didn't know where else to put these.)
While Cryptid may have a slightly higher than average, and adaptive healing system, his body cannot properly heal from extensively large, and prolonged injuries focused on single areas, such as the original shattering of his spine, leading to his requirement of a self made mechanical back support that permanently cycles chemicals through him to lessen stress/strain on muscles.
While he can remove the harness and move without it he will be greatly weakened without, being forced to slow down and be more careful with his movements to keep from aggravating his injuries and he can only stay out of it for a finite amount of time before his back starts to give out again.
He also, at a much later date, lost his right arm in a fight, yet his opponent only had a part in it, accidentally setting off the explosion which ripped his arm off and also embedded the metal into his shoulder that he built the prosthetic into, his flesh later partially healing over it to make it even harder to remove.
Along with this he requires a tubing system to artificially filter and pump his protodermis. Once again due to his unnatural creation the internal flow function for his internal protodermis is damaged, and his protodermis itself is decayed and improperly formed, slowly creating degradations that can form plugs and eventually lead to a dangerous lack of proper lubrication throughout him The flow function itself is slow, requiring an artificial pumping system, and the unnatural degradation requiring a filtration system... both of which he installed and chose to put the output for the filter just below his eye-sockets, causing the odd trails and stains of liquid down his mask.
The tubes are easily his biggest weakness. While he can survive for about a week with minimally increasing detrimental effects the tubes and mechanics themselves are difficult to replace, and he will eventually drop dead, so he will be highly protective of the tubes, going out of his way to keep them from being damaged.
Background: Cryptid Originated in Metru-Nui.
He came into being from the first and last test of a matorans attempted recreation of the mask of creation in metru-nui, despite having only vague knowledge of its powers and creation. Perhaps if the matoran’d had a better understanding Cryptid may have never come into creation but unfortunately it's much too late for that.
The matoran had believed the mask to have the ability to build anything the user thought of as long as there were enough materials, even if they weren't visible.
During the first, and soon after last, test of the masks abilities the Matoran had been visiting a parts dump, and attempted to create something small, a tool or perhaps just a small figurine, whatever it was they chose the mask chose differently.
It basically unleashed its full output of energy in a massive burst of energy, utterly draining the mask and cracking it from the power overload, before becoming trapped in its own energy storm, being ripped from the matoran's face and becoming the epicentre of its storm, forming a body around itself, and once the storm was finished and the being dropped to the ground, a twisted smile that would stay for the eons and more of its existence grown across its face, lets just say that matoran became the first of many of Cryptid's pieces of ‘art’ as he calls them.
After a bit of wandering (and some more art projects) he was quickly targeted by the Vahi after a few of his 'art' pieces were discovered. The chase was ended when Cryptid fell of off a large cliff, shattering his back and ending up somewhere in the depths of Metru-Nui, along with convincing the Vahki of his death, or at least removal from Metru-nui, due to the sheer luck his survival actually took. This left Cryptid with the time to slowly heal until he could move enough to be able to design a crude back harness, which he later replaced with his current much better and more high tech one.
Afterwards he quickly stole a transport and left to find new places to make his 'art' on. Since then pieces of his 'art' have been found scattered around differing islands.
Kanohi: Nonexistent, wears a 'custom' made mask/powerless Kanohi that's shaped like a face though
Appearance:
Powers, Weapons, and Abilities: For weapons Spud owns a small, two pronged ‘knife,’ which he carries through a modified attachment on his ‘hat’ and a ‘claw club’ permanently built into his arm in replacement of his hand. Along with this he has fairly increased strength due to his element... and is surprisingly acrobatic...
Spud wears an unpowered mask, his original being a mask of illusion before it was ‘removed’ from his possession, of which he has created, and carries, multiple ‘alternate’ versions of, and which he switches dependent on how he feels. He's quite adept at doing such quickly.
He also has no wish to remove the spike within his head, having even gone so far as to modify it with additional attachments. His chest armour is also an example of one such modification, if not spike related in its makings.
His reasoning for why he doesn’t want the spike fixed? ‘It lets him wear his hat, and can hold his knife.’
Spud was originally just a nickname, gained due to his old matoran body shape, being somewhat visibly similar to said root vegetable in both color and shape, but he was only called it in a friendly tone (at least for what he heard) and eventually it stuck, Spud actually starting to prefer it over his old, which does help him due to his current inability to remember much of his past (or even properly think at that…)
Spud also seems to have somehow partially befriended Cryptid, near always being around him and even being able to partially convince/control Cryptid at times.
Personality: Friendly, bit distractible, a touch destructive from lack of remembrance of his own strength, and a bit slow in thought and speech, especially forethought when it comes to his reactions, usually just acting on impulse. A bit… loopy, if in a slow and friendly way. He’s in no way unintelligent, despite how he may talk and act, he’s just slower, thought process wise. He’s no slouch when it comes to planning, even if said plans can take a long time to both form and then write out, or explain, in a properly coherent manner.
Background: Spud comes from one of the other matoran inhabited islands (if such exist) besides Metru Nui.
Spud was once your average Po-matoran, a carver by standard trade, but one quite a bit more happy to help others with jobs far outside the standards of his own job and his Metru, somehow seemingly enjoying all of them equally and doing them with cheer no matter the difficulty.
He had been asked by a group of Onu-matoran acquaintances of his to help in checking a few of the newer tunnel supports and repairing/installing any necessary supports and a few in the older levels a task he was already fairly familiar with at that time point.
In basic what happened after was this: he had been preparing to install a new support, having repaired a few already, yet as he readied the tunnel-support/bolt-setter (I don’t know!) device to begin the installation of said bolts, again, the device malfunctioned, jamming in such a way to cause a minor ‘explosion’, launching the jammed bolt through ‘Spuds’ head and setting off a minor chain reaction in a few nearby materials, fracturing the wall Spud had been working on, cracking it before it fully shattered, revealing a hidden room/cave of sorts, after spud stumbled in his haze of pain (and what should’ve soon been complete loss of mental functions) and fell against it, that accident fortunately (for him), caused him to end up in his current state of living but unfortunately did little to help increase his social standing and life, if anything worsening it. For within that room was a long since forgotten and sealed away Toa stone, most likely left behind by an ancient traveler or one of the builders of Metru-Nui, and as he connected with it in his fall it somehow reacted, changing him into his current Toa-ized state, even originally giving him a mask (until it was taken and replaced with his current one), and managing to force his body to adapt to the bolt in his skull, as it changed, leaving him with severe mental trauma and memory loss.
Soon after that he was brought before an elder, one connected to a mildly corrupted group which had a very… ‘Negative’ outlook on those that differed from the norm, especially such as Spud in his current state The group, after coming to a unanimous vote proceeded to keep Spud’s situation a secret, claiming he died in the caving accident before taking his original mask and replacing it with his current mockery of one (purposely designed to be insulting in truth), and throwing him out of the village to fend for himself, and fend he did, yet not in the way one would probably expect or believe. For he survived and thrived due to his first, and still, not for along time, last, encounter with Cryptid, otherwise known by the names of the ‘artist’, the slaughterer, the defiler, yet (obviously) unknown to Spud, even despite his first encounter beginning during the middle of one of Cryptid’s ‘art projects’.
Since then he's been wandering with Cryptid who for some reason can not seem to see any way to make art out of Spud, which is why he keeps him around, for the curiosity.
Powers, Weapons, and Abilities: Setoph uses basic sword and ‘Zamor’ sphere launcher which fires a physical form of his elemental energy (grows plant-life where it hits/acts like insta-fertilizer on pre-existing plantlife).
Due to his obsession with staying as fashionable as possible he tends to sacrifice many other aspects over it, such as his armours own physical durability. Many of the pieces he uses are quite weak, snapping and cracking from weaker impacts than more proper armours. ‘Luckily’ he has access to multiple replacement pieces due to his ‘collecting’.
Matoran (and sometimes weaker toa or other similar enough beings (if at a lower percentage)) have a tendency to go ‘missing’ when he stays in areas for extended periods of time, or at least long enough to begin experiencing hunger… he also seems to have a large supply of jerky, composed of an unknown meat… (most others who’ve known him for a while tend to decline his offers of sharing.) He is also an amazing chef, if mainly for meat based dishes, of any kind.
His odd back piece may have more functions than just looking special. If it does though, he has yet to show it… at least not at any known times.
Personality: Pompous
Background:Setoph is definitely one of the more villainous individuals within the less 'virtuous' Toa.
Setoph revels in his villainy. Going out of his way to commit some act of evil whenever a viable situation arises. He’s robbed, murdered, mugged and beaten (and quite possibly eaten) multiple matoran, toa and other so sentient beings! Mainly in the name of fashion at that (if you can consider that horrifying colour scheme of his fashionable).
He’s always on the lookout for pieces to either add to himself to further increase his ‘beauty’, or to replace his parts should they become damaged/scuffed and lose their 'fashionableness'.
Setoph’s backstory is highly shrouded by mystery, most who could’ve known having met unfortunate fates, any others having long since gone low and vanished. What is most known is that his tribe, wherever it had been stationed, was one of the more feral tribes. His islands matoran had all lived within a jungle, isolated from each other except for the few times tribe members may have encountered one another during explorations and foraging trips. Besides that, and the archaic nature of said villagers, not much else is known, besides the… rumors… One of such, and the most well known, is a rumor that many, if not all, of the villagers tended to practice… cannibalism, the villages themselves in constant battle and hunt of each other… and due to some of Setoph’s own ‘odd’ habits and such… it’s quite likely those rumors were true…
So in total his matoran life is unknown, how he became a toa is unknown, and all that is known is that he’s quite likely a cannibal of sorts and is absolutely obsessed with his idea of ‘beauty’ and ‘fashion’ standing above all else.
Last Edit: Jul 11, 2018 1:26:03 GMT -6 by KAI_BORG
Post by thelegoroleplayer on Jun 24, 2018 13:56:13 GMT -6
KAI_BORG Cryptid: Character is denied. The Mask of Creation is not allowed in any form. It would have also been impossible for a Matoran to even come close to making something similar to the legendary mask, let alone even use it. It also doesn't explain why it has organic parts if all the items were inorganic materials. In addition, Matoran Universe beings don't have blood.
Spud: His story doesn't make much sense. There aren't any small islands near Metru Nui with Matoran colonies and if there were, it would just be considered part of the closest Metru. And if he was transformed into a Toa by the Toa Stone, it would more than likely remove the bolt and fully heal the damage rather than leave him deformed.
Mellex: Denied. Character does not fit the setting, canon characters do not exist in this reality, blood does not exist, making Rahi able to reproduce is considered not possible, etc.
Ashtifa: Denied. Character has incorrect gender with that element. It is also impossible for a Toa to only have energy/power slightly above Matoran, that would put them even below Turaga. The character would effectively be powerless at that point.
Setoph: Denied. Character does not fit the setting. Most MU Beings, especially Matoran, find it horrific for beings to eat through their mouths. No Matoran settlement would have been so far out there that they would have become "feral," as seen by islands like Voya Nui or even the sunken city of Marhi Nui.
Dragos: Denied. Considered too similar to to a counterpart in another RP.
KAI_BORG Cryptid: Character is denied. The Mask of Creation is not allowed in any form. It would have also been impossible for a Matoran to even come close to making something similar to the legendary mask, let alone even use it. It also doesn't explain why it has organic parts if all the items were inorganic materials. In addition, Matoran Universe beings don't have blood.
Spud: His story doesn't make much sense. There aren't any small islands near Metru Nui with Matoran colonies and if there were, it would just be considered part of the closest Metru. And if he was transformed into a Toa by the Toa Stone, it would more than likely remove the bolt and fully heal the damage rather than leave him deformed.
Mellex: Denied. Character does not fit the setting, canon characters do not exist in this reality, blood does not exist, making Rahi able to reproduce is considered not possible, etc.
Ashtifa: Denied. Character has incorrect gender with that element. It is also impossible for a Toa to only have energy/power slightly above Matoran, that would put them even below Turaga. The character would effectively be powerless at that point.
Setoph: Denied. Character does not fit the setting. Most MU Beings, especially Matoran, find it horrific for beings to eat through their mouths. No Matoran settlement would have been so far out there that they would have become "feral," as seen by islands like Voya Nui or even the sunken city of Marhi Nui.
Dragos: Denied. Considered too similar to to a counterpart in another RP.
Ok, going for the characters who I don't mind seeing denied and giving up, i.e. have little ways to rewrite them to fit.
Ashtifa: Understandable, good to get a basis on Toa
Mellex: Understandable, good to get a basis on the Makuta
Dragos: Understandable but curses anyways, only really heroic based one up there...
Now, onto the ones I see some possibilities for keeping:
Setoph: Now while I understand your reasoning's for why this would be fairly unheard of, Matoran are still sentient beings such as us, place any of us under stressful/dangerous enough situations for extensive periods of time and we will break down, such as with Setoph's tribe and their isolation upon a highly jungle oriented, and dangerous, island. Which, if you compare Voya-Mahri nui and both despite splitting apart remaining relatively the same environment wise, and Mata-Nui's own environment, which was a fairly evenly divided between all of them and had Turaga piece keepers with feasible ways to benefit from each tribes preferred region, to Setoph's island, which was known to be rahi infested jungle, and only that. Eventually societal norms will break down and with it many hopes of peaceful cohabitation which will only be further ingrained into them the longer they survive/their generations grow.
Of course this doesn't mean all of said island's Matoran were at Setoph's level of depravity, if anything they'd probably only be around the levels of attacking/being wary of each other and physically eating, Setoph would've most likely just been a special case who took their societal decay quite a bit farther.
Along with this is the fact that, unless said island truly came into play (which I'd pray it wouldn't) a lot of the knowledge on his island would be fairly rumor based so the actual savageness of the usual Matoran compared to Setoph's own could be greatly different.
Also, due to the denial of Mellex I feel Setoph would most likely have to be shifted into a Dark-hunter based role to match his previous, which could allow for some more ways to explain his 'quirks'.
Spud: I didn't mean to imply that his island was nearby Metru-nui, just that it had a similar feel/shaping to it. Along with this the spike could've hit him after his Toa-ization, would that work?
Cryptid: Ah ****, here comes a tricky one to fix, but one I've been wanting to play for a while. Did some reasearch on the blood, realized I'd been misunderstanding quite a bit, but did learn that it's highly believed Matoran do have an internal protodermis flow as a replacement, just basically only used for lubing parts/related, which is still fairly important, so instead the pump/tubing system would be set upto both filter out unnaturally forming degradation within his protodermis (i.e. like similar diseases of our own), and ensuring it actually pumps as it's supposed to due to his bodies unnatural build.
Along with this it can easily be changed that he has no organic pieces, just robotic equivalents/recreations, which would help explain his weaker attributes and change his healing factor to more of a self-repair factor... which still functions like a healing factor.
Now, here's the tricky bit but the entire basis to his being, his mask/creation. I wasn't trying to say/give the Matoran made an actual mask of Creation. It basically was supposed to be a Matoran's failed, and very far-off attempts to recreate what he perceived the mask as, and thus the combination of disks required to make it, which resulted in the formation of a very unstable and incorrectly made mask of... something sort of creative based I guessed that cracked upon use and in the ensuing release of power formed Cryptid... somehow...
I actually have had some thought upon what the mask actually could've been had it been successfully made, which could help explain Cryptid's oddities and creation.
Last Edit: Jun 25, 2018 14:37:05 GMT -6 by KAI_BORG